Project Zomboid

Project Zomboid

32 ratings
ST Additions - Pry Open
   
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210.728 KB
3 Oct @ 10:49am
6 Oct @ 5:15pm
9 Change Notes ( view )

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ST Additions - Pry Open

Description
Adds a skill-driven crowbar prying system.

Features
  • Ability to pry open any door, window or vehicle with a crowbar (compatibility with modded crowbars)
  • Fully customizable through Sandbox settings. Almost every value can be modified to your liking.
  • Factors in skills. Almost every random chance roll can be improved with skills and traits.
  • Dynamic injury system. Gloves improve your injury resistance in relation to their scratch defense, completely negating it at 100.

Feedback and Suggestions
If you have any ideas you think would improve the mod? Let me know in the pinned discussion!

Bug Reporting
I haven't written any Lua programs with this many moving parts since my ComputerCraft days, so I expect things to be broken. I'm doing my best to catch them as I find them, but if you run into anything while playing let me know in the pinned discussion.

Translations
Currently the mod only has support for English. If you want to help with translations please let me know!


Workshop ID: 3579640010
Mod ID: STA_PryOpen
Popular Discussions View All (2)
7
5 Oct @ 1:30pm
PINNED: Bugs
StarkTruffle
3
6 Oct @ 11:36pm
PINNED: Feedback and Suggestions
StarkTruffle
18 Comments
9 Nugget, please. 16 hours ago 
Thank U! :summersun::summersun::summersun:
StarkTruffle  [author] 16 hours ago 
@9 Nugget, please. No, the only objects that risk damage are building/vehicle windows
9 Nugget, please. 16 hours ago 
yo, do the doors get damaged after these moves?
StarkTruffle  [author] 6 Oct @ 2:18pm 
@Rachel L I'd have to think about how I could make it different from other lockpicking mods available, but I can certainly try whipping something up
Rachel L 6 Oct @ 1:07pm 
Any chance we get something similar but for lockpicking? Without annoying minigames each lock has a random chance and the better your skill the higher your chance of opening?
Kinda like this mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2708926620
StarkTruffle  [author] 6 Oct @ 10:13am 
@ItsAlex What version of Zomboid are you using? Currently the mod is only available for the build42 beta, still working on getting the stable release version running.
ItsAlex 6 Oct @ 9:30am 
i downloaded it but its not showing up in my downloaded mods?? anybody know why?
miikrr 5 Oct @ 8:00pm 
thank you for your service
KemonoAmigo 5 Oct @ 5:59am 
Thank you. That's cool. I might leave Force Alarm off and bump the chance up a tiny bit, so if I'm unlucky enough to try to break into something with an alarm AND trigger the mod's one, well that's fair and that's life.
StarkTruffle  [author] 4 Oct @ 8:39pm 
@KemonoAmigo By default after failing to pry something open, there is a 12% chance for an alarm to be triggered (reduced by 1% for every level in Electrical). If Force Alarm is off, then it will only trigger the alarm if the building/car already had an alarm. If Force Alarm is on, it will force an alarm to be triggered even if the building/car didn't have one.

You'll only get an alarm when you succeed prying if the building/car already had an alarm (Planning on making an option to disable alarms when you succeed for the next update).

TLDR: Force Alarm only forces an alarm to go off when you fail both the success roll and the alarm roll.