ZERO Sievert

ZERO Sievert

Real Weapon Names with Calibers
5 Comments
pgames-food 9 Oct @ 7:03pm 
hi i recently noticed in another game, that right-clicking on the game in steam library, and selecting workshop, brings up a list of subscribed mods, and they can be dragged up or down etc, to change mod load ordering. (at least thats what it appears to do - maybe that can help so that if this mod is always first or always last in the list, it might mean that it always has preference, depending on how the game loads mods, like last in first out etc)
Spyyre  [author] 9 Oct @ 3:49pm 
Interesting. I had actually intended to eventually either add item names to this or create a separate mod for them. I had not heard of BeNaDes but that is basically exactly what I was thinking.

Should not be too difficult, as it would be VERY similar to this mod, writing a script that calls ItemSetName and ItemSetDescription on each item like below
ItemSetName("bandage", "healing tape")
ItemSetDescription("bandage", "This is a nice item, especially when you are bleeding")

The modding documentation should in theory have all the item ids listed (some may be missing, I know that was the case with weapons and attachments) so its just a matter of taking the time to do it.
charlie 9 Oct @ 3:40pm 
thanks for the workaround

additionally, i'm working on porting most (if not all) of the weapon & item descriptions from pre-existing nexusmods mods eg. BeNaDes to steam workshop as they've been nonfunctional since the Armory update. to minimize unnecessary load orders, would you be interested in collaborating for the work on descriptions?
Spyyre  [author] 9 Oct @ 2:58pm 
@charlie Yeah unfortunately I couldnt guarantee that wouldnt happen. In my testing, this is loaded last and overwrites other mods but current modding implementation loads mods at random apparently so see the Compatability section of the description above for a workaround.
charlie 9 Oct @ 2:25pm 
this mod is overwritten by WSO with both loaded