ZERO Sievert

ZERO Sievert

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Real Weapon Names with Calibers
   
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Items: Weapons
File Size
Posted
Updated
27.060 KB
2 Oct @ 7:17pm
4 Oct @ 2:28pm
6 Change Notes ( view )

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Real Weapon Names with Calibers

Description
Changes weapon names to their real life counterparts, and lists the weapon caliber next to it. Also changes names of attachments and weapon parts, as well as grenades to their real life counterparts.

What does this mod do differently from the 3 or 4 other renaming mods on the workshop? Why should you download this one instead?

Long Answer:
Some other mods that rename weapons and items include other changes I didn't want, and some were just far too simple in their naming. Most popularly known, Weapon Sprite Overhaul changes the names of items but it is very wordy and of course it also features a complete weapon sprite overhaul. for example: "Mosin 7.62x54R bolt-action rifle (Sniper)" and "AK-74 thread type JMac Customs RRD-4C multi-caliber muzzle brake" was just way too much unnecessary information for my taste. "Mosin Nagant 7.62x54R" and "AK-74 RRD-4C 5.45x39mm muzzle brake" are both informative but much less word soup in my opinion. Another popular mod, Original Gun Names, is far too simplistic, simply "Mosin Nagant" or "UMP" or the simplified, repeated attachment names like "AK standard magazine" or "AK short barrel", "AK long barrel" didn't feel detailed enough to me.

TLDR:
I wanted to create something that gives more real life weapon and attachment information without overwhelming the user with unnecessary detail. Something that ONLY changes the names, no other changes, for people that are interested in that, like me. This mod, unlike others, also edits the grenade names to match their real life counterparts.

Compatibility
My understanding is that the current modding implementation just sort of iterates over the workshop mod files however it feels like and there is no way to control workshop mods load order at this time that I am aware of, so just keep that in mind across ALL mods, not just this one.
That said, in my testing the names for this mod always show..
HOWEVER, if you find yourself in a compatability situation:
Simply visit my mods install folder at steamapps\workshop\content\1782120\3579216520
Then copy the scripts folder and paste it into the mod directory of which you wish to overwrite the names for
Then open that mods init.script and paste the following at the BOTTOM of the init.script file
ScriptExecute("scripts/RenameWeapons.script")
ScriptExecute("scripts/RenameWeaponsModifications.script")
This is the only workaround I am currently aware of, sorry folks.

Note:
This was mainly just meant to be an introduction to modding Zero Sievert for me. Most of the attachment names are derived from Weapon Sprite Overhaul mod, but have been edited to be a bit more readable or more "to-the-point" so huuuuuge thanks to the developer of that mod for spending that much time converting every single attachment to Tarkov-style names. It took me several hours to do this, so I can imagine they spent days. Kudos.

As of time of upload, this mod currently applies to ALL weapons and attachments in v1.2.24 Armory Update
5 Comments
pgames-food 9 Oct @ 7:03pm 
hi i recently noticed in another game, that right-clicking on the game in steam library, and selecting workshop, brings up a list of subscribed mods, and they can be dragged up or down etc, to change mod load ordering. (at least thats what it appears to do - maybe that can help so that if this mod is always first or always last in the list, it might mean that it always has preference, depending on how the game loads mods, like last in first out etc)
Spyyre  [author] 9 Oct @ 3:49pm 
Interesting. I had actually intended to eventually either add item names to this or create a separate mod for them. I had not heard of BeNaDes but that is basically exactly what I was thinking.

Should not be too difficult, as it would be VERY similar to this mod, writing a script that calls ItemSetName and ItemSetDescription on each item like below
ItemSetName("bandage", "healing tape")
ItemSetDescription("bandage", "This is a nice item, especially when you are bleeding")

The modding documentation should in theory have all the item ids listed (some may be missing, I know that was the case with weapons and attachments) so its just a matter of taking the time to do it.
charlie 9 Oct @ 3:40pm 
thanks for the workaround

additionally, i'm working on porting most (if not all) of the weapon & item descriptions from pre-existing nexusmods mods eg. BeNaDes to steam workshop as they've been nonfunctional since the Armory update. to minimize unnecessary load orders, would you be interested in collaborating for the work on descriptions?
Spyyre  [author] 9 Oct @ 2:58pm 
@charlie Yeah unfortunately I couldnt guarantee that wouldnt happen. In my testing, this is loaded last and overwrites other mods but current modding implementation loads mods at random apparently so see the Compatability section of the description above for a workaround.
charlie 9 Oct @ 2:25pm 
this mod is overwritten by WSO with both loaded