RimWorld

RimWorld

Auto Ability
87 Comments
ythrtu 13 hours ago 
有bug,食尸鬼狂热这类对自己释放的技能,开了反击释放后没敌人也会直接用。
BaiChuanXia 17 hours ago 
吴迪
Geojak 11 Oct @ 3:28pm 
just tested a bit. man this mods is SUPER AMAZING. this should be vanilla. works perfect with search and destroy.

i setup longjump to use on enemys for my meele pawn, auto cast invisibility, auto buff focus, absolute automatic destuction, love it.

thank you for making this
Hiita-Enjoyer 11 Oct @ 5:35am 
what's about Rimworld of magic?
HawnHan 11 Oct @ 12:17am 
如果可以适配魔法,嗯,那真的是太美好了
mtmfs324215 10 Oct @ 11:01pm 
哇!强耶!可惜我不怎么玩灵能,点赞了
NaCl 10 Oct @ 3:27pm 
I really hope this work with Mechanoid Upgrades mod and their ability modules.
FlyOnTheWall 10 Oct @ 2:20pm 
amazing then. Will test soon
dr_bobs 10 Oct @ 10:55am 
Can you add support for permits please?
Raith 9 Oct @ 8:17pm 
honestly I must have missed where it was mentioned
梦境触感  [author] 9 Oct @ 7:40pm 
no
覆盖全球 9 Oct @ 7:38pm 
适配灵能拓展吗?
梦境触感  [author] 9 Oct @ 7:25pm 
@FlyOnTheWall zero impact
梦境触感  [author] 9 Oct @ 7:24pm 
@Raith no(why not read q&a)
梦境触感  [author] 9 Oct @ 7:07pm 
@kev675243 you have to update again. that bug has been fixed last time
FlyOnTheWall 9 Oct @ 5:08pm 
performance impact?
Raith 9 Oct @ 3:55pm 
is this compatible with VPE?
kev675243 9 Oct @ 2:51pm 
the recent update seems to have caused the default pawn gizmos to disappear
Xx_MSTRCHF117_xX 9 Oct @ 1:35pm 
YEAHHHH
梦境触感  [author] 9 Oct @ 7:22am 
former one
Mechanomical 9 Oct @ 7:20am 
By incompatible with psycasts expanded do you mean it just won't affect psycasts from that mod or that it would cause a bunch of red errors? I would be perfectly fine with the first one.
梦境触感  [author] 8 Oct @ 7:34pm 
bug fixed
梦境触感  [author] 8 Oct @ 7:28pm 
@Galgen no
梦境触感  [author] 8 Oct @ 7:11pm 
抱歉,昨天最后一次更新确实有问题,准备修复
Citcra 8 Oct @ 5:57pm 
开局点隐藏自动技能设置后会报这个错,不知道和哪个mod冲突了
Cannot use LookDeep to save non-IExposable non-null li of type System.Boolean
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Scribe_Deep:Look<bool> (bool&,bool,string,object[])
Verse.Scribe_Collections:Look<bool> (System.Collections.Generic.List`1<bool>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<bool> (System.Collections.Generic.List`1<bool>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<string, bool> (System.Collections.Generic.Dictionary`2<string, bool>&,string,Verse.LookMode,Verse.LookMode,System.Collections.Generic.List`1<string>&,System.Collections.Generic.List`1<bool>&,bool,bool,bool)
Verse.Scribe_Collections:Look<string, bool> (System.Collections.Generic.Dictionary`2<string, bool>&,string,Verse.LookMode,Verse.LookMode)
我装了400个mod,早上起来玩突然所有按钮都没了,只有这个mod动了按钮,第一个就找过来没想到还蒙对了,看来受害者陆陆续续起床了:steamhappy:
MerLatus 8 Oct @ 5:41pm 
也是所有gizmo全部消失
MerLatus 8 Oct @ 5:40pm 
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2D2DF256]
at AutoAbility.AutoCastManager.GetOrCreateClose (System.String modId) [0x00001] in <66e23ff9883a4f6fb02eaf6bf66d31af>:0
at AutoAbility.AutoAbility_GetGizmosPatch.Postfix (Verse.Pawn& __instance, System.Collections.Generic.IEnumerable`1[Verse.Gizmo]& __result) [0x0006f] in <66e23ff9883a4f6fb02eaf6bf66d31af>:0
at Verse.Pawn.GetGizmos () [0x00063] in <24d25868955f4df08b02c73b55f389fe>:0
at PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.GetGizmosFast (Verse.ISelectable selectable) [0x0000f] in <42b157f2151340e688605f18cb2f140d>:0
at Verse.GizmoGridDrawer.DrawGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00108] in <24d25868955f4df08b02c73b55f389fe>:0
POSTFIX和TRANSPILER我去掉了,太长了
Cecilia什么都不知道 8 Oct @ 4:45pm 
一样
JRZhang233 8 Oct @ 2:39pm 
今天更新以后会导致大部分殖民者和机械体的征召按钮那一栏ui消失,我暂时找不到和哪个mod冲突了,只能遗憾把这个mod卸了,但是很奇怪的是虫娘的还是好的
Galgen 8 Oct @ 12:46pm 
can it be compatible with the VPE - ANIMA mod? Thanks so much for your mod. :dmhlove:
CanAdam420 8 Oct @ 10:06am 
I've been wanting this FOREVER. Thamk you.
Arlington 8 Oct @ 8:39am 
thank you very much, i have a very powerfull psycaster but i always forget to use the psycasts
梦境触感  [author] 8 Oct @ 8:18am 
@Citcra @柠檬 no
梦境触感  [author] 8 Oct @ 8:17am 
@Mr.Rudi RimImmortal
柠檬 8 Oct @ 8:13am 
自动使用技能可以自动使用折跃门来瞬间移动吗
Citcra 8 Oct @ 8:10am 
可以指定殖民者释放吗
梦境触感  [author] 8 Oct @ 7:54am 
已修复
梦子 8 Oct @ 7:25am 
能不能默认隐藏自动技能设置,每次读档都要要重新点一下
梦境触感  [author] 8 Oct @ 5:42am 
日常分配释放技能的代码跟原版逻辑是一样的,没工作小人才会尝试根据任务优先级获得工作,如果选到了释放技能这个工作才会尝试进行一次对所有技能批量获取技能目标。但如果没获取到就会闲逛,所以基本不会因为这个卡顿
空岚BR_184 8 Oct @ 5:39am 
很好的mod,但请问如果我有很多个小人技能开启自动释放,但是又没有合适的目标用来释放,那会不会每个技能都不停重复遍历所有的目标,导致卡顿呢
辉夜 8 Oct @ 4:02am 
:steamhappy:有考虑和Drafted AI兼容吗?看描述,相当于更智能的Search and Destroy,配合你的技能自动释放,感觉很搭
Mr.Rudi 8 Oct @ 3:40am 
great mod, but im also interested on that auto combat mod you linked to bilibili, but i dont know chinese and im foreign to the culture of that webplace. How do you get that mod? is any mod compatible with it or is there a list? is it on steam workshop too? thank you
Aramoro 8 Oct @ 3:26am 
Well done brother!
梦境触感  [author] 8 Oct @ 2:19am 
写不了,除非灵能拓展用原版的技能框架
endkingmo 8 Oct @ 2:16am 
大佬什么时候给灵能拓展也加一个设置呀?:steamhappy:我要看到无限杀戮连锁
8 Oct @ 1:15am 
神作
蘭楓 8 Oct @ 1:09am 
那我今天回家再試看看好了,感謝作者做出這麼棒的mod
梦境触感  [author] 8 Oct @ 12:47am 
只打开反击时使用,就是只有遇敌进入反击状态才会调用的,应该不会平常直接释放
蘭楓 8 Oct @ 12:38am 
有些對自己使用的技能能不能設定成遇到敵人在使用?反擊時使用冷卻一好就直接放了,龍娘的超再生珠只有3小時冷卻要一天啊:steamhappy: