RimWorld

RimWorld

215 ratings
Auto Ability
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Mod, 1.6
File Size
Posted
Updated
247.087 KB
2 Oct @ 3:13am
8 Oct @ 7:33pm
16 Change Notes ( view )

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Auto Ability

Description
Free your hands! Enjoy thrilling combat! Automatic management!

This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**!

Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

When to Cast: Cast when drafted, cast when retaliating (ignore/flee/retaliate: response to enemies when not drafted, set in the vanilla "scheme" menu), or cast during daily life

Target: Enemy, friendly colonist, friendly mechanoid, friendly prisoner, or self (for aura effects like production commands, please select "self")

Cast Range: Minimum and maximum cast distance

Priority: Higher numbers indicate higher casting priority. Casting order is self, enemy, friendly colonist, friendly mechanoid, friendly prisoner

Other: Only cast on targets without the corresponding skill effect, do not cast if a pop-up appears after casting (e.g., pop-ups for unconsciousness/death after blood extraction)


Use Cases:

Have a Sanguophage but lack prisoners and always forget to extract blood? Set it to cast during daily life, timed cast every 2 days, and target friendly colonists to meet daily needs!


Want to apply debuffs (e.g., stun) to enemies but find it tedious to click one by one? Set it to cast when drafted, cast on cooldown, enable "only cast on targets without the corresponding skill effect," and target enemies to automatically cast on enemies not already under the debuff!


Tired of frequently activating skills like production commands from the Culture DLC? Set it to cast during daily life, cast on cooldown, and target yourself for fully automatic use!


Added many mods with combat skills? Check out this (If you can get access to it? Recommend you use auto-translation if you are interested in the video intro part):
www.bilibili.com/video/BV1idxbzZEzg
www.bilibili.com/video/BV1PnxTzVEEA

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Q&A:
Q: Can it be added mid-game?
A: Absolutely.

Q: Can it be removed mid-game?
A: This mod adds and saves a global component, so removing it will cause an error when loading the game. However, there are no other impacts!

Q: Which mods are compatible?
A: It is compatible with any mod whose skill list can be read via vanilla code. Most mods are compatible, except for Vanilla Expanded Framework and A Rimworld of Magic, because they implement their own ability code. (You don't need to worry bugs -- just these so-called "abilities" are invisible for my code)

Q: What about Vanilla Psychic Expanded?
A: THAT BELONGS TO Vanilla Expanded Framework -- so stop asking me about this mod!

Q: Compatible with search and destroy?
A: Yes, and I highly recommend you using this mod, especially if you want to auto fight enemies. However, you should tick "Use when counter-attacking" in the auto-attack mode, not "Use when drafted"(you can tick both)

Q: How to set up a specific... skill?
A: Feel free to ask in the comments. If there's a strong need for compatibility, I'll consider adding it.

Q: Found a bug/red error text?
A: First, check if your settings are incorrect (e.g., casting a skill that shouldn't be cast on a certain target). If the issue persists, let me know in the comments.

Q: Will enemy use abilities automatically?
A: I won't change enemies' logic. They will auto use what they used to auto use in the vanilla game.

Q: Where should I put the mod?
A: Near the bottom of your load order

=======================================================
Updates:
2025.10.6 UTC+8 0:59 bug fix
2025.10.7 UTC+8 0:29 translation fix
2025.10.7 UTC+8 16:38 Add a button to hide all settings! You can set the window size or disable that hide button, too.
2025.10.8 UTC+8 22:53 bug fix
2025.10.9 UTC+8 10:33 bug fix

=======================================================

Mod Author: 梦境触感
Workshop Image Creator: astao_lemon
Special thanks to the friends who provided suggestions and participated in testing during the mod development process!
87 Comments
ythrtu 9 hours ago 
有bug,食尸鬼狂热这类对自己释放的技能,开了反击释放后没敌人也会直接用。
BaiChuanXia 12 hours ago 
吴迪
Geojak 11 Oct @ 3:28pm 
just tested a bit. man this mods is SUPER AMAZING. this should be vanilla. works perfect with search and destroy.

i setup longjump to use on enemys for my meele pawn, auto cast invisibility, auto buff focus, absolute automatic destuction, love it.

thank you for making this
Hiita-Enjoyer 11 Oct @ 5:35am 
what's about Rimworld of magic?
HawnHan 11 Oct @ 12:17am 
如果可以适配魔法,嗯,那真的是太美好了
mtmfs324215 10 Oct @ 11:01pm 
哇!强耶!可惜我不怎么玩灵能,点赞了
NaCl 10 Oct @ 3:27pm 
I really hope this work with Mechanoid Upgrades mod and their ability modules.
FlyOnTheWall 10 Oct @ 2:20pm 
amazing then. Will test soon
dr_bobs 10 Oct @ 10:55am 
Can you add support for permits please?
Raith 9 Oct @ 8:17pm 
honestly I must have missed where it was mentioned