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@RadarCDN, that's updated now so if you've got a huge GravEnging range it should work a bit better :)
As part of the spawning process I increase the grav engine radius to 79 to place items, then reduce it afterwards.
If you've got a mod that increases the radius beyond that it might (probably will) fail
Next release I'll make sure I only increase it to 79 if it's already less than that and then it "should" work with bigger gravships.
You will almost certainly run into map generation issues at some very big sizes though (150+ cells in length I think), the starting map is only so big so just a warning :)
However, the problem can be solved with the Mod Character Editor.
Basically when the base game spawns in the gravship it picks a direction randomly, when you launch you can rotate it round again to be facing the way you want, but for the initial spawn I've got no control sorry :(
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3582446424
and here's the ship imported into a fresh new game, note the terminal is now facing right (the shuttle is now bottom side), the ship kinda rotated clockwise 90 degree
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3582446680
Playing around in dev mode, is that what is messing up with mod? I have doubt that mods like wall turret by MrBadgi or replicator by rusticfox could affect it
As said, nothing major that need urgent fix, simply mild surprise that it rotated
It's nothing major, no worry (everything is still there and functional, just different orientation), I just need to make a UFO ship, and not like I'll start a lot of new gravship scenario
One slight inconvenience : the ship kind of rotated randomly upon loading, could something be done with that?
Otherwise, no worry with the floor or cooler/heater/shelves settings not carrying over
Fixed bug with Grav field extenders not working properly, added Wealth view and fixed "typo" (was actually the search box being too big and covering a bit of text.
@MOOnStalker that should fix your two comments, thanks for the feedback :)
@Fraggle7 It should cope a LOT better with larger ships now but I imagine you might still hit an upper limit sooner or later, if you ever get a design where that happens share it and I'll see what I can do :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3578515873
Enjoy !
It should be easy enough for someone (maybe me but in the future but it's not something I'd want in a play through so unlikely, very happy if someone else did it as well !) to take the Defs that get built by this mod and use them to add a point of interest randomly to the map for a "crashed" gravship, then you'd just need to spawn it in and damage/remove various parts of the ship, add some dead pawns etc. and voila !
Have all the walls be heavily damaged or missing, furniture in disrepair and the engine blown up but a cool way to collect more of the special resources.