X4: Foundations

X4: Foundations

Relocated Clusters
26 Comments
Chem O`Dun  [author] 5 Oct @ 11:42pm 
I'm glad the utility was useful.
floundericiousWA 5 Oct @ 10:09pm 
Oh this is glorious. If anyone uses "The Deep" by chillmatica, those sectors are covered up by Nopileos' Memorial and The Reach adjacent to Argon Prime in the latest version updates of the game map. This tool? Took a click to setup and run... then five clicks to do... I clicked on the reach and went down the menu to the "underlying sector" then clicked the deep... clicked on nop, went down and grabbed the second system (didn't have a name). Click on the new location on the map, done. When it's all set you click "save mod" at the top and an extension in a folder called "relocated clusters" shows up in extensions. Fixed it. So. Cool.
Chem O`Dun  [author] 5 Oct @ 3:23pm 
[1.2.0] - 2025-10-06

Added:
- Ability to work with underlying clusters (clusters that hidden under other, when occupy the same space).
Fixed:
- Disabled Mods influenced on sorting order
- SymLinks used by Vortex Mod Manager not processed right
- Some other minor bugs

X4 Cluster Relocation Service - Resolving Overlaid Clusters Issue: https://www.youtube.com/watch?v=-iil3PYGCD4
Chem O`Dun  [author] 5 Oct @ 7:59am 
@Aurelia - currently the working overlapping is in progress of implementation
Chem O`Dun  [author] 5 Oct @ 4:26am 
Any mod sectors? Or only that, which overlaps with other?
Please provide a more information ...
At least about a mod with problematic sector
CARAMEL RALLYE 5 Oct @ 3:33am 
Same porblem cant move mod sectors
Chem O`Dun  [author] 1 Oct @ 7:17am 
Ok. thanks for the reporting
Aurelia 1 Oct @ 6:57am 
Moving holy vision worked. but not the mod sector.
Chem O`Dun  [author] 1 Oct @ 6:43am 
Lets try to do opposite thing, if possible
Aurelia 1 Oct @ 6:23am 
i tried to move matrix
Chem O`Dun  [author] 1 Oct @ 6:21am 
Which sector are you tried to move? Matrix or Holy Vision?
Aurelia 1 Oct @ 5:57am 
The mod in question is "Matrix Sectors Set1" and the system is Matrix 152 overlapping with Holy Vision.
Game version is 8.0 with the latest hotfix patch.
if you want a complete modlist.

https://docs.google.com/spreadsheets/d/e/2PACX-1vTrkOReXIcfcSdHrFIt7qeBAmvd9ww_Dgd00VxQspd54ATTo39wgZ3sBQRU4bOAjCSOGFHXaJ4iGVCx/pubhtml#gid=0

Pretty much everything from the green recommended section.
Chem O`Dun  [author] 1 Oct @ 5:54am 
It's strange.
But possible, not faced with overlapped sectors...
Can you share a mod list used by you and the game version?
Will check
Aurelia 1 Oct @ 5:46am 
ok i could move one of them but they didnt move on the sector map ingame. still overlapping with another system
Chem O`Dun  [author] 30 Sep @ 1:42pm 
It should works.

Just try
Aurelia 30 Sep @ 10:08am 
would it be possible to move modded systems too?
L.A.R.R.Y 29 Sep @ 12:56pm 
It would be cool to replicate X3 Mayhem, where everything is completely randomized, all factions start very small, and the galaxy is highly reactive or, you could say, “alive”
Shattered Seraph 29 Sep @ 12:37pm 
i've been bored with X for a bit. the idea of being able to customize the world, as in set up a new game with a new gate network.IE another gate shutdown shuffle. could be an intresting tool for anyone wanting to do a custom start from the beginning or for overhauls such as this as an example.Just a suggestion.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3306781107&searchtext=xenon
Chem O`Dun  [author] 29 Sep @ 9:38am 
And in case of gate connection changes it will not be save independent, i.e. it will not possible be safelly removed
L.A.R.R.Y 29 Sep @ 9:37am 
Thanks
Chem O`Dun  [author] 29 Sep @ 9:36am 
In this version of tool - no way.
If you need a tool to create a new gates - try to use https://www.nexusmods.com/x4foundations/mods/1587
P.S. But I will think about your idea.
L.A.R.R.Y 29 Sep @ 9:34am 
So no way to make the gates random?
Chem O`Dun  [author] 29 Sep @ 9:33am 
Yes.

And it is stated in description:

"This tool allows you to relocate clusters in the X4: Foundations game universe. It provides a user-friendly interface to select clusters, define new locations, and update the game data accordingly."
L.A.R.R.Y 29 Sep @ 9:30am 
I tried it but noticed that the gates still lead to the same areas, which means that despite the sectors being scattered, it is still technically the same map. This only makes the map harder to read without actually randomizing the sectors?
Chem O`Dun  [author] 29 Sep @ 8:11am 
Thanks!
L.A.R.R.Y 29 Sep @ 5:12am 
Very cool