X4: Foundations

X4: Foundations

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Relocated Clusters
   
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28 Sep @ 7:32am
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Relocated Clusters

Description
Transform the entire Galaxy with a single click!

This extension allows you to relocate existing clusters to a new position on the Galaxy Map.

Important notice!

This feature requires the external utility Cluster Relocation Service to function.

Please download version 1.20 from the https://www.nexusmods.com/x4foundations/mods/1835/.

X4 Cluster Relocation Service

Transform the entire Galaxy with a single click!

This tool allows you to relocate clusters in the X4: Foundations game universe. It provides a user-friendly interface to select clusters, define new locations, and update the game data accordingly.

After relocating clusters, you can save the changes as a mod (Relocated Clusters) that can be easily loaded into the game.

In addition to the Cluster per Cluster relocation, the tool also allows you to Make a "Full Mess" in the galaxy by relocating all clusters in one go to random locations.

It based on funny "hidden" feature of the game engine, which allows you to define or breaks new locations of the clusters without any influence on a game stability and processes. The relocation mod is not affecting on you save games, so you can safely remove/change it at any time.

Features
  • User-friendly interface for selecting and relocating clusters.
  • Has no make you game dependant on a Relocated Clusters mod. Simply remove it and continue to play as usual.
  • Ability to define new locations for clusters.
  • Option to relocate all clusters randomly in one go.
  • Validation of new locations to ensure they are valid within the game universe.
  • Can be used by modders to simplify relocation of their clusters.
Disclaimer

Anyone can use the new Clusters location export in their mods.
If you use the connections in mods, please mention the author and the tool in the mod description.

Download

You can download the tool from the following locations:
  • Nexus[www.nexusmods.com]
Installation

Simply download the latest version and extract it to any folder.

You can place it anywhere on your computer, as it doesn't require installation.

Video on YouTube

There is a video on YouTube demonstrating the tool's features and results in the game:
  • X4 Cluster Relocation Service - Demo

  • X4 Cluster Relocation Service - In-game map after "Full Mess"

  • X4 Cluster Relocation Service - Flying via Highway Ring after "Full Mess"
Usage


Direct Mode

In the Direct Mode, you just need to select the game folder and start playing with the Clusters relocation.
In this case the tool will load the game data directly from the game files.
The mod will be saved in the game Extensions folder, under relocated_clusters folder.

Direct Mode First Start

On the first start, the tool will inform you that you need to select the game folder, and will switch to the options menu tab.
If you will unselect Direct Mode - you will go via start process in "Expert" mode: First Start in the "Expert" Mode[github.com] section.

After selecting the game folder, the tool will start loading the game data.


Relocating a Cluster

To relocate a cluster, you have to make a two-step process:



Full Mess Relocation

You can enable or disable the "Full Mess" option, which allows you to relocate all clusters randomly in one go.
When enabled, you will see a button Make a "Full Mess" under the Cancel Relocation button, in the right side of the relocated clusters list.

When you press it, all clusters will be relocated one by one to random cells on the map.


26 Comments
Chem O`Dun  [author] 5 Oct @ 11:42pm 
I'm glad the utility was useful.
floundericiousWA 5 Oct @ 10:09pm 
Oh this is glorious. If anyone uses "The Deep" by chillmatica, those sectors are covered up by Nopileos' Memorial and The Reach adjacent to Argon Prime in the latest version updates of the game map. This tool? Took a click to setup and run... then five clicks to do... I clicked on the reach and went down the menu to the "underlying sector" then clicked the deep... clicked on nop, went down and grabbed the second system (didn't have a name). Click on the new location on the map, done. When it's all set you click "save mod" at the top and an extension in a folder called "relocated clusters" shows up in extensions. Fixed it. So. Cool.
Chem O`Dun  [author] 5 Oct @ 3:23pm 
[1.2.0] - 2025-10-06

Added:
- Ability to work with underlying clusters (clusters that hidden under other, when occupy the same space).
Fixed:
- Disabled Mods influenced on sorting order
- SymLinks used by Vortex Mod Manager not processed right
- Some other minor bugs

X4 Cluster Relocation Service - Resolving Overlaid Clusters Issue: https://www.youtube.com/watch?v=-iil3PYGCD4
Chem O`Dun  [author] 5 Oct @ 7:59am 
@Aurelia - currently the working overlapping is in progress of implementation
Chem O`Dun  [author] 5 Oct @ 4:26am 
Any mod sectors? Or only that, which overlaps with other?
Please provide a more information ...
At least about a mod with problematic sector
CARAMEL RALLYE 5 Oct @ 3:33am 
Same porblem cant move mod sectors
Chem O`Dun  [author] 1 Oct @ 7:17am 
Ok. thanks for the reporting
Aurelia 1 Oct @ 6:57am 
Moving holy vision worked. but not the mod sector.
Chem O`Dun  [author] 1 Oct @ 6:43am 
Lets try to do opposite thing, if possible
Aurelia 1 Oct @ 6:23am 
i tried to move matrix