Left 4 Dead 2

Left 4 Dead 2

Easy Item Ping
74 Comments
SuperLobst3r 6 Oct @ 11:33am 
Yeah you're right, it just gets on my OCD nerves to see an outline for something that isn't even there. Still, thanks for trying :steamthis:
painis cupcake 5 Oct @ 7:24pm 
nice
Geebanger0  [author] 5 Oct @ 6:22pm 
I tried but it didn’t work. Probably a minor issue since it disappears at a distance anyway
SuperLobst3r 5 Oct @ 5:09pm 
Got it, thanks. And I assume that you can't fix that for whatever reason
Geebanger0  [author] 5 Oct @ 5:02pm 
Yes that can happen for grenades usually. Just shove them again beforehand to disable the outline
SuperLobst3r 5 Oct @ 1:57pm 
Not sure if someone's reported this or not, but the outline is still appearing for objects that someone has picked up. Might just be a limitation of the engine, but you tell me, you're the one that made this mod. Idk jack shit about Source modding
Geebanger0  [author] 4 Oct @ 3:27pm 
tell the randoms what to do then, thats what i did. just say in chat "guys you can hold shift and shove items to ping them"
boxman 4 Oct @ 8:49am 
theres a mod similar to this but instead of pressing the combination of holding shift and shoving u just press z, randoms dont know it from the get go when playing with this mod so it would be helpful if u could just press z to highlight items
Geebanger0  [author] 3 Oct @ 9:36pm 
yeah it shouldnt have any impact on the functionality of the script, you can just ignore it
神Morris马 3 Oct @ 9:26pm 
OK,I understand now.
Geebanger0  [author] 3 Oct @ 9:25pm 
that'll happen when your shove hits the floor or a wall or anything like that
神Morris马 3 Oct @ 9:24pm 
AN ERROR HAS OCCURED [the index 'GetModelName' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_entity_shoved()] scripts/vscripts/easy_item_ping_geeb.nut line [53]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[ent1] NULL
[flags] 133120
[player] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_entity_shoved"
[idx] 3
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "entity_shoved"
[this] TABLE
[params] TABLE
[event] "entity_shoved"
[this] TABLE
xSporez 3 Oct @ 3:07am 
habit dont go to sleep tonight 😈😈
Geebanger0  [author] 3 Oct @ 12:18am 
true

"multiplayer isn't just official Valve servers, it's any server with multiple people in it"
"ok lol"
shashumga 2 Oct @ 11:29pm 
bro is complaining just to complain
Geebanger0  [author] 2 Oct @ 9:42pm 
Did you read what I wrote?
Habit 2 Oct @ 9:34pm 
>"thats not what multiplayer is!"
>first example: Online Multiplayer Coop
uh huh. right. okay lol.
Geebanger0  [author] 2 Oct @ 9:28pm 
No, because that's not what multiplayer means you plank

Online Multiplayer Coop: playing with other people over the internet (IE: any public server)

LAN: Local Area Network (Irrelevant, you can join local host servers from the other side of the world. I know, because I've done it hundreds of times)

Local host server: Running a server on your own device (NOT the same thing as LAN)

Needing to port forward doesn't suddenly make a server non-multiplayer.
Habit 2 Oct @ 9:22pm 
do you understand that when i mean "multiplayer", i mean being able to just load into a lobby without port forwarding and all of that other junk just to play with (at most) one person? you probably do, and youre just being pedantic for the hell of it.
Geebanger0  [author] 2 Oct @ 9:19pm 
do you understand how multiplayer works?
Habit 2 Oct @ 9:18pm 
as i said. no actual multiplayer, then
Geebanger0  [author] 2 Oct @ 9:15pm 
yes... you can host a local multiplayer server and use the mod, or host a dedicated server running the mod?
Habit 2 Oct @ 9:06pm 
so no actual multiplayer then.
Geebanger0  [author] 2 Oct @ 8:52pm 
it, like almost every other script that exists, will work on local host servers or dedicated servers that are specifically set up to run it
Habit 2 Oct @ 8:07pm 
does this work in online mp coop or just lan?
Geebanger0  [author] 2 Oct @ 2:31pm 
when i make it
sλturnzmon 2 Oct @ 9:24am 
SI ping when : )
great mod btw
Notorious Jackass 2 Oct @ 8:45am 
very useful, I like :steamthumbsup:
Geebanger0  [author] 2 Oct @ 6:20am 
:mindnight_smile:
Absolute Sucker 2 Oct @ 5:56am 
Easy item ping!
Geebanger0  [author] 1 Oct @ 9:17pm 
Check your settings for the walk key
icecandy 1 Oct @ 7:16pm 
I tried, but there was no response?
Geebanger0  [author] 1 Oct @ 12:33pm 
it should already be bound
icecandy 1 Oct @ 10:32am 
May I ask what keys need to be bound?
Pluvillion 1 Oct @ 3:06am 
You know, fair enough.
Geebanger0  [author] 1 Oct @ 3:04am 
sure but even then, why wouldnt you want your teammates to know about the item
Pluvillion 1 Oct @ 2:50am 
It's not for spotting purposes. Just marking. Say the finale area is a labyrinth and it's dizzying to figure out where the map creator put the resources, that sorta stuff.
Geebanger0  [author] 1 Oct @ 2:28am 
why wouldnt you want to share the location with your team though?
Pluvillion 1 Oct @ 2:14am 
Alas, this plugin is nice. Have you ever considered doing a certain command so you can ping items visible to only you? It's great if you want to track of something and you're the team's leader.
Pluvillion 1 Oct @ 2:09am 
Is there a one that works with the "Look" vocalizer? There's this custom server I play on that has it but to this day I haven't traced the actual plugin.
Geebanger0  [author] 30 Sep @ 7:00pm 
You are welcome sir or miss
SolRascal 30 Sep @ 4:42pm 
thanks for this, the other one i saw- forces everyone else to have it installed
Geebanger0  [author] 30 Sep @ 4:01pm 
If you decompile it and edit it then yes
Eltnum 30 Sep @ 3:09pm 
A question, can the ping key be changed in this mod?
shashumga 30 Sep @ 9:51am 
really good timing i was looking for exactly this
Geebanger0  [author] 30 Sep @ 1:36am 
Lucky for you, I didn't use the screenshot where you were dead on the floor
Sun Wūkong 30 Sep @ 12:21am 
yooo thats me
Vergil
Geebanger0  [author] 29 Sep @ 3:01pm 
@Isolda I like the different ping colours per survivor, I just picked green because it's different to every other outline colour that's used. The closest it bill but thats a darker army green. I'll also try implementing a cooldown, and maybe a configurable wear off time for the outline. As for multiple items getting pinged, that's because it triggers on any entity you shove and shoves hit everything in front of you
Geebanger0  [author] 29 Sep @ 2:57pm 
@Lightymoon if it was only shoving then you can accidentally ping things easily, and it causes a lot more error messages
Geebanger0  [author] 29 Sep @ 2:57pm 
@ash that's easily possible, but it's not something I've done personally so I'd need to research the code for it first