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CALLSTACK
*FUNCTION [OnGameEvent_entity_shoved()] scripts/vscripts/easy_item_ping_geeb.nut line [53]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[ent1] NULL
[flags] 133120
[player] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_entity_shoved"
[idx] 3
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "entity_shoved"
[this] TABLE
[params] TABLE
[event] "entity_shoved"
[this] TABLE
"multiplayer isn't just official Valve servers, it's any server with multiple people in it"
"ok lol"
>first example: Online Multiplayer Coop
uh huh. right. okay lol.
Online Multiplayer Coop: playing with other people over the internet (IE: any public server)
LAN: Local Area Network (Irrelevant, you can join local host servers from the other side of the world. I know, because I've done it hundreds of times)
Local host server: Running a server on your own device (NOT the same thing as LAN)
Needing to port forward doesn't suddenly make a server non-multiplayer.
great mod btw
Vergil