Garry's Mod

Garry's Mod

gm_preying_grounds_wip1
33 Comments
stopmotiony6  [author] 13 Oct @ 9:29am 
For clarification portal 2 shouldn’t be needed, I just put it up there in case people were wondering what assets were used. Tf2 also packs fine so if I ever do use it for this map (doubtful) it won’t be required either. L4D2… is satan but unlike engarde I plan to have the final release packed from day one.
Maqsud101 11 Oct @ 6:51am 
portal 2 content? aww.... I'm glad theres no tf2 content like tf2 no longer 8 gb small game anymore almost race with gta 6
stopmotiony6  [author] 8 Oct @ 10:15am 
First I’m hearing about that, could you elaborate on the specific nature of the hdr issues? Thanks!
fedelege09 8 Oct @ 7:38am 
Is HDR issues getting fixed anytime?
Democracy Officer Casual! 5 Oct @ 8:08pm 
you should add nodegraphs to this so npc can work on here
Soda 5 Oct @ 10:07am 
is cool
stopmotiony6  [author] 4 Oct @ 8:14am 
Here’s a rough breakdown of the content:
50-60% hl2/css/ep2
20-30% l4d2
10-15% portal2
<5% custom content

So right now, more l4d2 but since I don’t have any issues packing portal assets I’ll probably use more in the future
Se3kr 4 Oct @ 2:07am 
does this mostly use l4d2 content or mostly portal 2? idk js curious,:steamthumbsup:
chrillek 3 Oct @ 7:46am 
cool
stopmotiony6  [author] 3 Oct @ 5:23am 
Yes, and in fact it’s in the same relative area. I’m working to have it connect somewhat realistically, I may even include a level transition but it’ll depend on a few factors
chrillek 3 Oct @ 12:09am 
does this map take place around the same time as engarde?
stopmotiony6  [author] 2 Oct @ 7:49am 
I don’t really because I’m not consistent enough to make it an actual thing but I may consider it at some point, college is expensive.
Ven 2 Oct @ 3:34am 
Oh great yeah thank you ! btw do you take commission or something like that
stopmotiony6  [author] 1 Oct @ 2:34pm 
Ah, right now there’s no 3D skybox outside of the map, in the future I’ll add one either directly above or below the map.
Ven 1 Oct @ 1:37pm 
oh i mean i try to locate the skybox so i can use it to add props in there for animation ect
stopmotiony6  [author] 1 Oct @ 7:18am 
I’ll also be hunting down the missing textures at some point, my l4d2 files are a mess of tangled spaghetti so scooping up all the textures is an arduous process
stopmotiony6  [author] 1 Oct @ 7:15am 
The skybox is a base hl2 skybox so it should already be included in base Gmod, I believe it is either sky_day01_07 or sky_day01_08
Ven 1 Oct @ 6:35am 
Hey nice map really ! i have a few questions, i still have problems with missing textures and i would like to ask where the skybox is located i
stopmotiony6  [author] 30 Sep @ 2:04pm 
@MrDeadlyMatt Navmesh added! I tested it with a few nextbots and it seems to work alright though its a bit spotty in some areas.
stopmotiony6  [author] 30 Sep @ 5:46am 
I’m actually generating a navmesh right this moment but displacements (which are like 90% of the map) take forever. I probably won’t do nodes since the layout of the map is subject to change, but if I do add nodes I’ll probably just procedurally generate them rather than manually like my other map.
Maqsud101 30 Sep @ 5:22am 
@MrMatt I guess we already have some little navmesh and ai nodes not finished but my zombie spanw mod manage to spawn some zombies in this little areas.
Maqsud101 30 Sep @ 5:21am 
Looks like limits not always a bad thing we got entire new map now xd.
MrDeadlyMatt 29 Sep @ 7:15pm 
will there be navmesh or ai nodes added eventually this map is great
stopmotiony6  [author] 29 Sep @ 5:34pm 
Updated the thumbnail to include a stylish new name! *the wonders of technology*
stopmotiony6  [author] 29 Sep @ 12:07pm 
@Maqsud101 that was actually the first scripted sequence I ever made, I didn’t get a chance to put it in the last map due to size constraints so I knew I had to use it in this one.
Maqsud101 29 Sep @ 4:39am 
I really hyped for this one I love how you handle those scripts like we see someone and then we don't know where they gone. I love all those scripts they sometime scary but not throwing lots of same time it has tempo and then you find one its feels like you achived something.I seen 3 script already and favorite one is idk how say without spoiler metal door and alarm.
thijsdegraef 28 Sep @ 8:43am 
sounds cool, cant wait :steamthumbsup:
stopmotiony6  [author] 28 Sep @ 6:39am 
Thanks for the ideas, I do have plans for a greater military presence, I was contemplating having vehicles around the farmhouse but I think I’ll have them near a different burnt out farmstead. I will take a look at adding a few more checkpoints like one near the visitor’s center and one on the other side of the access tunnel for the high road above the visitor’s center. I’ll also be adding a substation that you can use to shut off the high voltage fences around the complex.
thijsdegraef 28 Sep @ 3:12am 
even for a WIP its already looks really promising, i really like you last map and im already enjoying this one, and i cant wait to see what more it has in store in future updates.

although i dont really know the lore of the map yet it would be really cool to see some more security points / presence or checkpoints ( like one for the visitors center or some partial road block that are breached or something ), or more military in response to what happened in the last map (dont know the time difference) ofc thats my opinion :)

keep up the good work :steamthumbsup:
Blue Mr Gutsy 27 Sep @ 5:01pm 
Awesome dude, I really do hope you keep doing more maps like these, really do hope you keep doing these cause me and my friends love it.
stopmotiony6  [author] 27 Sep @ 3:07pm 
Thanks, I’m glad you enjoyed engarde! I suspect you’ll like this one as well as it’s a direct sequel that will eventually include most of the cut content from gm_engarde, and hopefully be a good bit more optimized
Blue Mr Gutsy 27 Sep @ 2:19pm 
I haven't played this yet, but me and some friends enjoyed gm_engarde a lot, it's really nice to get maps like these. :)
stopmotiony6  [author] 27 Sep @ 11:36am 
I just noticed one of the concrete textures got overwritten by a blue concrete texture (probably from portal) ignore that for now, I'll fix it when I get time lol.