Garry's Mod

Garry's Mod

gm_preying_grounds_wip1
33 opmerkingen
stopmotiony6  [auteur] 13 okt om 9:29 
For clarification portal 2 shouldn’t be needed, I just put it up there in case people were wondering what assets were used. Tf2 also packs fine so if I ever do use it for this map (doubtful) it won’t be required either. L4D2… is satan but unlike engarde I plan to have the final release packed from day one.
Maqsud101 11 okt om 6:51 
portal 2 content? aww.... I'm glad theres no tf2 content like tf2 no longer 8 gb small game anymore almost race with gta 6
stopmotiony6  [auteur] 8 okt om 10:15 
First I’m hearing about that, could you elaborate on the specific nature of the hdr issues? Thanks!
fedelege09 8 okt om 7:38 
Is HDR issues getting fixed anytime?
Democracy Officer Casual! 5 okt om 20:08 
you should add nodegraphs to this so npc can work on here
Soda 5 okt om 10:07 
is cool
stopmotiony6  [auteur] 4 okt om 8:14 
Here’s a rough breakdown of the content:
50-60% hl2/css/ep2
20-30% l4d2
10-15% portal2
<5% custom content

So right now, more l4d2 but since I don’t have any issues packing portal assets I’ll probably use more in the future
professional aimbot 4 okt om 2:07 
does this mostly use l4d2 content or mostly portal 2? idk js curious,:steamthumbsup:
chrillek 3 okt om 7:46 
cool
stopmotiony6  [auteur] 3 okt om 5:23 
Yes, and in fact it’s in the same relative area. I’m working to have it connect somewhat realistically, I may even include a level transition but it’ll depend on a few factors
chrillek 3 okt om 0:09 
does this map take place around the same time as engarde?
stopmotiony6  [auteur] 2 okt om 7:49 
I don’t really because I’m not consistent enough to make it an actual thing but I may consider it at some point, college is expensive.
Ven 2 okt om 3:34 
Oh great yeah thank you ! btw do you take commission or something like that
stopmotiony6  [auteur] 1 okt om 14:34 
Ah, right now there’s no 3D skybox outside of the map, in the future I’ll add one either directly above or below the map.
Ven 1 okt om 13:37 
oh i mean i try to locate the skybox so i can use it to add props in there for animation ect
stopmotiony6  [auteur] 1 okt om 7:18 
I’ll also be hunting down the missing textures at some point, my l4d2 files are a mess of tangled spaghetti so scooping up all the textures is an arduous process
stopmotiony6  [auteur] 1 okt om 7:15 
The skybox is a base hl2 skybox so it should already be included in base Gmod, I believe it is either sky_day01_07 or sky_day01_08
Ven 1 okt om 6:35 
Hey nice map really ! i have a few questions, i still have problems with missing textures and i would like to ask where the skybox is located i
stopmotiony6  [auteur] 30 sep om 14:04 
@MrDeadlyMatt Navmesh added! I tested it with a few nextbots and it seems to work alright though its a bit spotty in some areas.
stopmotiony6  [auteur] 30 sep om 5:46 
I’m actually generating a navmesh right this moment but displacements (which are like 90% of the map) take forever. I probably won’t do nodes since the layout of the map is subject to change, but if I do add nodes I’ll probably just procedurally generate them rather than manually like my other map.
Maqsud101 30 sep om 5:22 
@MrMatt I guess we already have some little navmesh and ai nodes not finished but my zombie spanw mod manage to spawn some zombies in this little areas.
Maqsud101 30 sep om 5:21 
Looks like limits not always a bad thing we got entire new map now xd.
MrDeadlyMatt 29 sep om 19:15 
will there be navmesh or ai nodes added eventually this map is great
stopmotiony6  [auteur] 29 sep om 17:34 
Updated the thumbnail to include a stylish new name! *the wonders of technology*
stopmotiony6  [auteur] 29 sep om 12:07 
@Maqsud101 that was actually the first scripted sequence I ever made, I didn’t get a chance to put it in the last map due to size constraints so I knew I had to use it in this one.
Maqsud101 29 sep om 4:39 
I really hyped for this one I love how you handle those scripts like we see someone and then we don't know where they gone. I love all those scripts they sometime scary but not throwing lots of same time it has tempo and then you find one its feels like you achived something.I seen 3 script already and favorite one is idk how say without spoiler metal door and alarm.
thijsdegraef 28 sep om 8:43 
sounds cool, cant wait :steamthumbsup:
stopmotiony6  [auteur] 28 sep om 6:39 
Thanks for the ideas, I do have plans for a greater military presence, I was contemplating having vehicles around the farmhouse but I think I’ll have them near a different burnt out farmstead. I will take a look at adding a few more checkpoints like one near the visitor’s center and one on the other side of the access tunnel for the high road above the visitor’s center. I’ll also be adding a substation that you can use to shut off the high voltage fences around the complex.
thijsdegraef 28 sep om 3:12 
even for a WIP its already looks really promising, i really like you last map and im already enjoying this one, and i cant wait to see what more it has in store in future updates.

although i dont really know the lore of the map yet it would be really cool to see some more security points / presence or checkpoints ( like one for the visitors center or some partial road block that are breached or something ), or more military in response to what happened in the last map (dont know the time difference) ofc thats my opinion :)

keep up the good work :steamthumbsup:
Blue Mr Gutsy 27 sep om 17:01 
Awesome dude, I really do hope you keep doing more maps like these, really do hope you keep doing these cause me and my friends love it.
stopmotiony6  [auteur] 27 sep om 15:07 
Thanks, I’m glad you enjoyed engarde! I suspect you’ll like this one as well as it’s a direct sequel that will eventually include most of the cut content from gm_engarde, and hopefully be a good bit more optimized
Blue Mr Gutsy 27 sep om 14:19 
I haven't played this yet, but me and some friends enjoyed gm_engarde a lot, it's really nice to get maps like these. :)
stopmotiony6  [auteur] 27 sep om 11:36 
I just noticed one of the concrete textures got overwritten by a blue concrete texture (probably from portal) ignore that for now, I'll fix it when I get time lol.