RimWorld

RimWorld

Drugs Matter
4 Comments
LikewiseHH  [author] 13 Oct @ 9:45pm 
You might be right. Need to check again. My priority was to make sure Yayo and Wake up don't get you addicted on first consumption
TwistedRuse 13 Oct @ 6:21pm 
Oh I really love this.

now, I might be high, but I think the slider for "drug tolerance/dose" just impacts how long they
stay high instead of how much tolerance it gives, lowering it caused my pawns to sober up real fast while still gaining tolerance each time they dosed up.

From what I could see it looks like it's using the 'DrugHigh' severity instead of the 'DrugTolerance' severity, but I don't really mod, I only tweak mods a little so I don't know if I'm misreading something or not.
LikewiseHH  [author] 7 Oct @ 11:57pm 
True. But when in combat and hungry and tired I want Yayo and wake-up to be a valid option. If they get addicted I might as well let them die :-S
lexcpa324 7 Oct @ 12:29pm 
I mean, to be FAIR, I am pretty sure drugs are SUPPOSED to be crippling