RimWorld

RimWorld

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Drugs Matter
   
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Mod, 1.6
File Size
Posted
728.612 KB
27 Sep @ 6:34am
1 Change Note ( view )

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Drugs Matter

In 1 collection by LikewiseHH
Likewise Rimworld Mods
24 items
Description


[ko-fi.com]

Description
  • I rarely played Rimworld with drugs because the downsides of an addiction were just too crippling. This mod allows you to change that!
  • It adds a comprehensive settings menu where you can configure how addictive and dangerous drugs are
  • You can define the likelihood to cause an addiction
  • What miimum tolerance a user must have to be at risk of an addiction (most hard drugs in vanilla have a low percentage to cause an addiction straight away)
  • How likely a severe overdose is
  • How hard an overdose could be hitting
  • How much tolerance per drug use is added

Dependencies
None

A collection of all my rimworld mods
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554618789
4 Comments
LikewiseHH  [author] 13 Oct @ 9:45pm 
You might be right. Need to check again. My priority was to make sure Yayo and Wake up don't get you addicted on first consumption
TwistedRuse 13 Oct @ 6:21pm 
Oh I really love this.

now, I might be high, but I think the slider for "drug tolerance/dose" just impacts how long they
stay high instead of how much tolerance it gives, lowering it caused my pawns to sober up real fast while still gaining tolerance each time they dosed up.

From what I could see it looks like it's using the 'DrugHigh' severity instead of the 'DrugTolerance' severity, but I don't really mod, I only tweak mods a little so I don't know if I'm misreading something or not.
LikewiseHH  [author] 7 Oct @ 11:57pm 
True. But when in combat and hungry and tired I want Yayo and wake-up to be a valid option. If they get addicted I might as well let them die :-S
lexcpa324 7 Oct @ 12:29pm 
I mean, to be FAIR, I am pretty sure drugs are SUPPOSED to be crippling