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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3478868184
An idea: I was curious if the Jockey latching ability could be used in a harrassive state, unlike its original version which uses a longer latching state to move and defeat survivors. Hence, I had an idea for a new SI infected: The Monkey.
Monkey SIs would use Jockey animation, but instead of latching onto the heads of players, it would stagger them with the same amount of damage taken by a swing. This type of frenetic special infected would do best in adding chaos to an otherwise organized team, and would boast slightly higher HP than a Jockey. It would be more focused on keeping a team off foot during hoard moments but would sacrifice its ability to be actually useful in killing off any survivor on its own. Great work again!
They can't vomit but they'll be bravely moving so fast to scratch the survivors and spread their goo if the survivors pop them.
Sorry for making this sound weird, I try not to make it odd*
(and just attaches to the floor,so it doesnt take all the screen)
Doll 70% replace witch
2x faster
More aggressive
If possible, more sensitive to the flashlight,
1500 health
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3439896958
health- 350
speed- 3x
punch damage- 50
punch speed- 2x
takes more damage from fire
punch recharge- 1.5x faster
can use the tongue from the smoker but has an recharge of 40s and has 15 health
rock throw speed- normal
rock throw cooldown- 60s
speed- 3x slower
damage- 34
health- 600
doesnt emit sounds
takes more damage from fire
jump- makes players stagger
jump recharges almost instantly
punches 2x faster
health- 300
speed- 2.5x
tongue lenght- 1x
tongue health- 45
tongue pull speed- 3x
doesnt emit sounds
immune to fire
damage- 23
speed- 2x slower than tank
damage- 2x than tank in nomrla difficulty
takes more damage from fire
punch repulsion- 3x
health- 10.000
health- 100
speed- same as boomer
damage- 15
explosion damage- 100
explodes near survivors
replaces the witch
spawns 21% percent of the time
health- 100
damage- insta-incap regardless of difficulty
agrro speed- 2x faster
takes more damage from fire
Mostly the same as a normal charger but with a lot more health (3000)
Take more damage from fire source damage (incendiary ammo and molotov/gas can fire) since fungus aren't really fire proof
It charge very randomly (like charging in the opposite direction of the survivors in some instances) since it's literally blind
Release damaging spore burst upon death
(You can change/exclude some of them based on your modding skill)