Halo: The Master Chief Collection

Halo: The Master Chief Collection

Remember Reach - Halo 3 Multiplayer Pack
23 Comments
Unholy Maniac 7 Oct @ 6:40pm 
I do a lot of moddong with assembly I just add seats through the scripts on there. Getting inside the forge ball and giving it a Sentinel beam. Or the Sentinel equipment you can put a seat in it and drive it around also very fun. I gave mine banshee 2 physics. Works with xbox players they can't get in it but can see you driving around
Ryno  [author] 7 Oct @ 12:20pm 
@Unholy Maniac Yeah the whole Forge World palette plus the CE Anniversary/DLC items and whatever will fit from Halo 3 will be included in the palettes. Reach vehicles including the Falcon and Sabre will also be in. I'll definitely consider biped driving too

Just to temper expectations there is no AI planned for the initial launch of Forge World. Not that it won't happen eventually, it's just not a planned feature at first.
Unholy Maniac 6 Oct @ 12:12pm 
Should add vehicle seats for bipeds you can spawn in forge (not AI) makes for fun customs i do it on halo 3 a lot. Driving the Sentinel around is fun
Unholy Maniac 6 Oct @ 12:11pm 
If you do. Should add the whole forge pallet from all halo 3 and halo reach levels into one. I know the item limit but having the options alonw would be nice.
Ryno  [author] 6 Oct @ 8:22am 
@Unholy Maniac no. I'm considering it for the Forge World update though
Unholy Maniac 5 Oct @ 9:24pm 
are the sandboxes ported as well for forge?
Ryno  [author] 5 Oct @ 8:14am 
New update reducing the bloom on Tempest and other small fixes
HeX Reapers 1 Oct @ 6:19pm 
Basically just made the map more like Halo 2. Closed off the back closet doors and replaced the back base lifts with 2-way teles. It did keep the mid caves open which I do agree was a nice addition to the map. I believe Countdown's only geo change was adding those little lips to the back base Health Pack plats so you can jump to them from the back staircases. Zealot closed off all the lifts and put a 1-way tele from the bottom of gold lift to the 2nd level.
Ryno  [author] 1 Oct @ 6:02pm 
@HeX Reapers I wasn't planning on any variants as I don't believe I can upload forge variants in the mod itself, but I'd be open to it and posting a file somewhere. I'm familiar with Zealot's changes, which ones did Canyon have? And yes Countdown is in progress, about to hit the polish stage.

@MilesTailsprower06 You won't have to wonder for much longer...

@TonyTheDudeTV No plans to do any more Halo 2 ports. I have Backwash and Gemini close to done but I believe another modder (Pepper) is working on bringing the entirety of Halo 2 into Halo 3 so I felt it was unnecessary to continue.
HeX Reapers 1 Oct @ 3:58pm 
Any plans for hardcore variants of Canyon and Zealot at some point for more sweaty matches? Both maps had some pretty needed changes to be played competitively. Having comp versions of both maps (and hopefully Countdown at some point) would bolster H3's sweaty map pool a ton.
joaov_ 1 Oct @ 8:28am 
nice
TonyTheDudeTV 30 Sep @ 6:15pm 
Amazing mod great work! Would love to see some halo 2 maps to halo 3 in the future!
MilesTailsprower06 30 Sep @ 6:05pm 
i wonder what forge world would look like in halo 3
iDontGiveaFett 30 Sep @ 5:13pm 
Awesome to finally see Tempest in Halo 3 now after it was cut from the OG's map packs back in the day, feels like a nice full circle moment! :MCCHALO:
AkJackHd 29 Sep @ 9:11am 
hell yeah!
Ryno  [author] 29 Sep @ 8:38am 
@DunkODST yeah it has been a huge amount of work. Been working on this whole project for over 2 years now. I still have tons of other maps in various stages of finish

@Rusted October it was relatively simple, the main problem is halo 3 lacks certain features that physics volumes have in Reach so it doesn't work 100% as it should. For example, the player will bounce around if they walk around up there. I've got some ideas I'll try out to get it closer to Reach though

@AkJackHd tags will be available when the project is "finished". it'll be a while. probably gonna be releasing the vehicle tags soon though, been holding on to those for years and need to get around to adding the last bit of polish
DunkODST 29 Sep @ 7:36am 
well done this must have been hard to do
AkJackHd 29 Sep @ 4:54am 
will the tags be public for modders at some point?
Rusted October 28 Sep @ 9:57pm 
Awesome stuff! How simple was getting the zero-g area on Zealot to work?
Born <3 27 Sep @ 6:36pm 
I am in a discord for Halo CE Custom games. But does anyone know of discord groups to join that have Halo 2 / Halo 3 Custom game nights? I want to play these maps with people! Along with all of the other workshop maps for Halo 2 and 3
Ryno  [author] 27 Sep @ 12:41pm 
Glad you like it! Yeah I'll tone down the bloom on Tempest in the future
fozilla mirefox 27 Sep @ 12:35pm 
I love this. All the changes make them feel like they are a missing map pack for the original game. Though,Tempest feels like the bloom is way too strong compared to base Halo 3 maps. Almost looks like the ground is glowing.
Ryno  [author] 27 Sep @ 6:33am 
Please report any issues to the bug reports thread.

Currently Ridgeline's forge is bugged and you cannot place any objects.