Crusader Kings III

Crusader Kings III

The Path of Blood
30 Comments
Renown  [author] 14 Oct @ 6:59pm 
i.e 1= 10, 2=20, and so forth, but as you get up the traits it requires more battles.

I would not be surprised to see multiple characters make it up the lower level #s of traits, if I need to balance it out more. I have a few ideas, but please confirm it's leading to a problem!
Renown  [author] 14 Oct @ 6:57pm 
@ironcladpandora

TY for your feedback. I set it so the AI would be able to go up the early levels, but each level is not equal #s of battles.

I personally play my Wargod mod, and that's set to 220 battles max, this is set to 600 to account for longer lasting characters.

If you have experience with multiple characters actually getting to be immortal, please let me know. I'd be surprised that happens tbh. I haven't seen it once in my playtesting.
IroncladPandora 14 Oct @ 6:10pm 
Just played a game with the mod, came here to give me review.

it's really fun, but also really easy to cheese. At one point a crusade was called by the pope, and I had the genius idea of spawn camping the crusaders. So I took about 2k men at arms, waited outside rome, and when the crusade started killed every army that showed up. I think that alone took me up 2 levels of the trait.

another time I had a norse asatru character take over a christian kingdom, and then when every vassal rebelled I smashed apart their armies over and over. I just went after every single 100 man army the rebels had. That took me up another 3 levels of the trait.

As for things you don't want to do, make sure to turn conquerors off or at least set them low. This is because conquerors, as a result of getting into constant battles, will become immortal very quickly, and eventually the whole map is covered in nothing but conquerors.
Renown  [author] 13 Oct @ 3:17pm 
It is something I'm play testing.

I discovered very quickly that AI characters simply will not get into duels enough to help them level up. Seems that on an average of 100 years playing - a player will get into many multiples worth of duels with how the dueling system is set up.

I'm contemplating just doing separate traits for player/ai, but that brings it's own problems. I'm still digging into this.
Razkil 13 Oct @ 1:48pm 
Considering how difficulty duels could be to engage in, 10 duels might be too much, but if the player dedicates to it.. It's difficult to say how one would balance it. Maybe do a "initial" release? Also could add the ability to customize how many duels, like a difficulty setting for it, if possible.
antuan.wallace 6 Oct @ 4:35pm 
I find it a good balance for aggressive warfare playstyle, so I like it.
Wadimiru 4 Oct @ 10:13am 
I would like to see immortality through duels. D/E by me)
St.Jericho 3 Oct @ 7:51am 
@Renown I like the idea of adding duels because they can be far more deadly/dangerous than being a commander in an army. You're more likely to die in a duel so its risky. As far integration versus separate mod, I think adding a game rule (default turned on or off as you like) makes the most sense to me. I don't have a strong preference on how they compare to battles except not making them too powerful in comparison. Choices B, C, D for me.

Can I ask if the trigger is being a commander or knight in a battle? I'm curious to find out how my knights are gaining traits, and whether I should make certain ones commanders if I want to help them stick around a little longer.
Renown  [author] 2 Oct @ 1:21pm 
(or would people prefer a version where immortality is decided by duels instead?)
Renown  [author] 2 Oct @ 1:21pm 
@Everyone - If Duels were included (which would be fairly easy) what would be the preferred implementation?

Rank 1
A) Ten Battles, 1 Duel
B) Ten Battles, 2 Duels
C) Ten Battles, 3 Duels
D) Ten Battles, 5 Duels
E) Ten Battles, Ten Duels
Renown  [author] 2 Oct @ 12:55pm 
But I am glad you are enjoying it. Feel free to leave more feedback and I'll keep it in mind.
Renown  [author] 2 Oct @ 12:53pm 
Or some add far far too many components or do too much
Renown  [author] 2 Oct @ 12:51pm 
Or are simply too easy to get. Where is the challenge? where is the depth? Bingo bango bongo and you are in the congo as a god with 99% of these mods with your first character, often by an event you can choose any time.

What? At that point those mods are basically just cheat mods and I hate cheat mods.

I try to keep to the general vanilla experience because this game can NOT HANDLE OP trait mods everywhere. As it is, I worry about some of the trait bonuses for some of my mods.
Renown  [author] 2 Oct @ 12:49pm 
@ Jericho, one of the basic components of pretty much all my mods is to prevent OP traits spreading, while allowing for their general existence. I love the ideas of most of these OP trait mods, like highlander or god mods or the beast mod, but very quickly they are everywhere.

It is possible duels or war centric activities could be used. I'd have to dig into it. Honestly I wanted to make a mod that was dependent on wars over battles, but the in-game triggers are fairly limiting and require work arounds which I'm still figuring out both in my head and in game.
St.Jericho 2 Oct @ 10:55am 
@renown this is the first time I'm playing one of your mods but I'm really liking it. Some other mods, such as Highlander Mod made it a bit too easy. The later levels are difficult to achieve unless you're constantly at war but that's the point, I assume. Would it be possible to add duels or other war-centric activities like battles in grand tournaments to the counter?
Renown  [author] 30 Sep @ 11:30am 
@ everyone playing, how are you feeling about this mod so far? Does it feel properly balanced?
Renown  [author] 30 Sep @ 11:28am 
@無壹 sure.
Renown  [author] 30 Sep @ 11:27am 
@Rainbowyeti Yes
RainbowYeti 30 Sep @ 10:45am 
Hey is this save game and achievement compatible?
無壹 30 Sep @ 2:57am 
@Renown Oh, I made a accurate version in my translations' collection. As long as someone subscribe my mod, players can use more accurate Chinese localization
Renown  [author] 30 Sep @ 2:32am 
@無壹 I have included chinese localization, I'm not entirely sure what your link is to? some chinese localization compatch?
無壹 30 Sep @ 1:21am 
@Renown Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070
Renown  [author] 29 Sep @ 6:07pm 
I would not recommend running with War Veterans or Wargod. Until I dig further into the files - they use the same event triggers.
Renown  [author] 29 Sep @ 5:48pm 
I have uploaded a fix - it should work now. =)

I have some more work to come (more localizations + graphics).
Renown  [author] 29 Sep @ 5:01pm 
It, when I have fixed it, will apply when you've won ten battles. I must have made a mistake in the files as I was converting everything.
Renown  [author] 29 Sep @ 5:00pm 
Thank you, I have indeed figured out there is an error, and I am working on fixing it.
antuan.wallace 29 Sep @ 3:30pm 
@Renown, do you need to start with the lowest level trait, Echo, or is it awarded, again I know I won more than ten battles and nothing showed up.
antuan.wallace 29 Sep @ 3:08pm 
I tried this mod won more thn ten battles as a Viking and the traits never showed up, while raiding and fighting wars.
Renown  [author] 28 Sep @ 4:55pm 
@Lord you are welcome, glad you enjoy it!
Lord 28 Sep @ 3:24pm 
Love it. Thanks!