Left 4 Dead 2

Left 4 Dead 2

Car Alarms Get Triggered by Explosive and Incendiary Ammo
31 Comments
awkw 3 Oct @ 4:34am 
peak thumbnail
Geebanger0  [author] 2 Oct @ 1:45am 
the infinite range one is literally just a single cvar change
Geebanger0  [author] 1 Oct @ 9:19pm 
I could make car alarms just trigger whenever anything happens
Y-17 1 Oct @ 8:00pm 
In all honesty anything that hits an alarmed car should trigger it, molotovs, gas cans, special ammo, propane tanks, hell; even idle zombies that just bump into it. Back in the day a strong gust of wind would set off a car alarm. You think about your car a little to hard and the alarm would go off.
Geebanger0  [author] 30 Sep @ 3:58pm 
Actually you might be right, explosive ammo might work in vanilla but I know incendiary doesn’t.

Oh well
Newt-Al-Gaib 30 Sep @ 9:40am 
i wouldve sworn on my mothers life that explosive ammo triggered cars in vanilla
Geebanger0  [author] 29 Sep @ 3:01pm 
:mindnight_heart:
Medion 29 Sep @ 10:54am 
you make peak mods
K1R4 29 Sep @ 1:23am 
Just the kind of mods I love: making my game progressively harder for the sake of consistency
Geebanger0  [author] 29 Sep @ 12:02am 
Not an oversight, its done to prevent gas cans and molotovs from triggering cars I think
ꉣꍏ꒒ꂵꌗ 28 Sep @ 11:43pm 
As much as I played this game, I never knew about this oversight?
Geebanger0  [author] 28 Sep @ 10:40pm 
nope
LeSuperFishe 28 Sep @ 10:18pm 
I thought it already does that
Geebanger0  [author] 27 Sep @ 7:45pm 
:BL3Thumbsup:
󠁳 27 Sep @ 7:33pm 
in fact, i mention it for exactly that reason, i havent seen an script like that in the workshop so far.
Geebanger0  [author] 27 Sep @ 6:15pm 
@i hate you that seems like the sort of thing that would probably already exist, but if you've checked and can't find it then I'll make it
Pyromaniax 27 Sep @ 5:40pm 
thank you so much!
󠁳 27 Sep @ 5:36pm 
what about extend the trigger distance for the car alarms?, its absolutely ridiculous when ur shooting the car alarm from far away but nothing happens.
Geebanger0  [author] 27 Sep @ 2:50pm 
@Pyromaniax yep I'll fix them both
Geebanger0  [author] 27 Sep @ 2:49pm 
@Кефир it takes me longer to make the thumbnails for these types of mods than it does to write the script, i dont get burnt out from them. Only from bigger ones
Кирпич 27 Sep @ 7:32am 
nice addon btw
Кирпич 27 Sep @ 7:32am 
I think you'd better slow down before you burn out again
Pyromaniax 27 Sep @ 6:51am 
Would you also please maybe make a fix for the issues of explosive ammo not headshotting and both special ammo types not able to go trough structures normal ammo can?
Geebanger0  [author] 27 Sep @ 5:49am 
oh yeah, and the fire rounds should already work through thin walls with my mod. I'll make explosive a bigger AoE though
kouga 27 Sep @ 5:46am 
woohoo
Geebanger0  [author] 27 Sep @ 5:29am 
oh, i can probably do that easily too. Just reuse the code from my AoE incendiary, that should go through walls. Just gotta buff the range a bit
kouga 27 Sep @ 4:41am 
another thing you cant do with upgraded ammo is shoot through walls
Geebanger0  [author] 27 Sep @ 3:54am 
you cant trigger them with upgraded ammo normally. This mod adds that feature and makes it more punishing by having a small area around the car trigger it
kurochama 27 Sep @ 3:38am 
Wait... Isn't this what usually happens? I remember that I always avoided shooting with explosive ammo near alarmed car because its AOE explosive damage can trigger alarm. Or probably this mod works as long as you shoot with upgraded ammo near alarmed car?
Geebanger0  [author] 26 Sep @ 10:51pm 
probably
kouga 26 Sep @ 9:51pm 
are bots affected?