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1. Maidens of Sigmar and Sigmar's Purifiers ROR are not available for recruitment after Mordheim was purified and landmark lvl 3 built. Got Bertha hero, but not ROR
2. It feels like War Wagons (both normal and Grenade Launchers) have some "self-destruction" unit treatment, like bloating corpses of VC. They die in ANY auto resolve without indication that they will die. Like low casualties, noone is highlighted in red, pressing autoresolve button - every single wagon is dead.
Mod list:
1, MIXER - Mixu's Unlocker
2, The Old World Campaign
3. SFO & Sigmar's Heirs Compatability Patch Ven Fix
4. [BETA] Sigmar's Heirs, an Empire Overhaul
5. Sigmar's Heirs, an Empire Overhaul - Assets
6. Mod Configuration Tool - v0.9 Beta
7. Console Commands (Modding Tool)
7. SFO: Grimhammer III - RISE OF THE RAT
To Replicate issue:
1. Load into Elspeth's faction in the campaign
2*. Elspeth's recruitment building is one of the blank versions. Also some of the other factions has this problem as well
3. Press Console Command's button at the top left and enter ff into the text box to remove fog of war
3. Look at all of the faction capitals for some of the empire factions to see their default starting building has been changed
The Carroburg ROR is currently using the Imperial Foot model, if I can fix the animation I would like to keep them in but rename them to something like “Reiksguard 1st Company of Foot” or something similar. Let me know what people think
I had also discovered the Disciple issue due to SH changing how religious buildings work.
Essentially the issue for the first change is essentially removing a unit and replacing the unit model. This is something I have to learn.
The religious buildings issue is tricky and when I have time will work on it. Just unfortunately as with most things there are not enough hours in a day.
Also absolutely everyone should learn modding. It’s very rewarding.