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Might be best to ask on the Discord server if you can. I'm sure someone there has more insight on what to do to fix it there.
Furthermore, I think several Resolutions could be changed to suit the atmosphere of a galaxy being imposed a New Order (as well as shortening the times between Senate Sessions and their duration)
but this one just loads it up into vanilla stellaris instead, its super confusing.
Interesting thought. I'll keep that in mind. It could be something we might look into doing.
@Vaporwave Saddam (البعثية:
I've been thinking about redoing the Empire's starting leaders for a while now. The big problem with including Mass Amedda is that it would require having a good Chagrian portrait to begin with and I'm not fond of using a static portrait personally.
@redwolfe_1726 @artedox:
We literally updated last night. Are you sure you have the right playset selected when you launch?
Would you consider at least having the Trade Federation start as a tributary of the Galactic Empire?
The Republic occupied Neimodian worls and Vader disabled the droid armies at Mustafar, so the Trade Federation was pretty much done when Sidious declared The New Order.
Yeah, we inherited a lot of old textures and models from older Empire at War mods and several of them, especially in the Rebel and CIS side of things need severe updating. We want to implement new ones down the line.
Sounds like you're using a UI mod. Don't use it with New Dawn. That and we have zero desire or interest in custom empire support.
@Redeye:
Unsub and resub to the mod.
Yep. Its still in the mod.
@AdmiralSnackbar:
It is.
Currently the light and dark side choice just unlocks events that will make a leader in your empire that is force sensitive become Jedi or Sith. The only country that can't really do anything with it is the Empire.
We want to expand the force stuff in the future so its more than just do a series of events to get a special trait for a leader. Whatever we end up doing will not require Secrets of the Shroud.
@Aranador:
We have that disabled for an upcoming patch along with some other vanilla stuff that slipped through.
@MagnusGrey:
The only reason it shows all of the options is because I haven't got it to cooperate with the hiding specimen thing that some anomalies have.
@TheOnionSalesman:
That's the first time we've heard anything about this. Are you sure you're on the right version of the game?
It is English only but there might be a french translation mod. The main reason I didn't link the ones from the old version of the mod is because I have no clue how many of them are maintained past their initial release.
AI can build ships.
@osaxono:
No. We will never allow custom empires in the mod and have no interest in them at all.
I can only recommend one thing: uninstall Stellaris, delete all save locations, and reinstall. It worked for me, and everything works as it should. Unfortunately, the many great mods that overwrite Stellaris leave their mark.
Look at the pinned Common Workarounds post. Try those solutions if you're unable to launch.
Also there is no reason to roll back to any prior version of the game.
Can anyone help?
Ah, it seems it was my browser creating the error