Project Zomboid

Project Zomboid

[Multiplayer] Protect my generators!
5 Comments
Beornvig 30 Sep @ 1:34pm 
Okay sounds great thanks very much for doing this!
Sammy  [author] 30 Sep @ 3:18am 
Hello, @Beornvig.

Yes, that is the purpose. Of course, if you share a base with other people, the generator will consume fuel until everyone from that safehouse is offline. In case someone else is online and everyone from your safehouse is offline, your generator will not consume any fuel.
Beornvig 29 Sep @ 5:38pm 
So this is basically designed such that if everyone sets their own safehouse (personal base), the genny will only use fuel when that individual is online? So others can be online and doing stuff and their gennies will be using fuel normally, correct?
Sammy  [author] 24 Sep @ 1:25am 
Hello, @Tregedy.

When you talk about blue (and grey) safehouse tiles, I assume you are talking about the safehouse area visualization added by mods like this one , since I'm unaware of this being in the base game (aside from debug mode, where it shows red tiles). Regardless, I understand what you mean.

I restricted it to safehouse areas to prevent some level of exploits, but I understand they are not completely preventable (especially if players are allowed in others' safehouses), that some safehouses have more outdoor (and indoor) space than others, and that this might limit where and how players position their generators.

That being the case, I'm positively considering your feedback.
Thanks for the suggestion. :STPWitchNya:
Tregedy 23 Sep @ 5:39am 
A suggestion: maybe add a customizable range that can be adjusted, as
1: Most SH barrier are pretty limited and many houses dont have blue sh tile outside
2: some server (like the one i'm playing) have permitted building range that you allow to build, hence it outside of blue sh zone (for example 20x20 protected SH zone blue area and a extra 30 tile outward grey area)
TL,DR : What i mean is allowing admin to customize the range to be extend outside of the blue SH area would be nice