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Simply take a look at AssaultRifleWeapon.ep
Then look at it's Relative movement multiplier, Bobbing Sway multiplier, Max motion sway angles, Max weapon sway angles, Motion sway origin and Sway origin. You'll just have to copy the values from AssaultRifleWeapon.ep to AutoShotgunWeapon.ep
I personally haven't tested replacement weapons so I do not really know if my mod takes effect on them. As for Resource, modders will have to do so themselves by copying my data.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1143649315
gtm.steamproxy.vip/sharedfiles/filedetails/?id=1144214548
Nice work btw!