Stellaris

Stellaris

War of Wreaths — Authoritarian Expansion
34 Comments
Juhius  [author] 3 Oct @ 1:44am 
andrenaitor0522, oops, I forgot to add a tooltip. Only leaders with Proconsul trait can be given the position. The idea is to keep rotating council positions to get as many leaders to level 3 Proconsul as possible. I'm not sure I should keep the position that way anyways.

Wyverian, I'm not really sure I have the time and motivation to really dig into other ethics like I did with this mod. I have plenty of ideas, so maybe down the line, but I have no plans to do so any time soon.
andrenaitor0522 2 Oct @ 3:32pm 
Can't select a leader for co-consul position on the council, any help?
Wyverian 29 Sep @ 9:33pm 
Amazing I love the concept of this, think you will tackle the other ethics?
Fņŏŕď 29 Sep @ 3:02pm 
Yeah I saw that just after I posted that.
Juhius  [author] 28 Sep @ 4:29pm 
Fņŏŕď, Legendary Leadership is not an origin, it is an ascension perk. Also to your previous comment, I've thought about making a civic which lets empires categorize xenos as bio-trophies, like with Rogue Servitors. Not sure about it and it would mean overwriting a lot of vanilla files.

mcm0319, It should have the authoritarian ethic and nothing else, unless you give it a militaristic archetype. It's a weird implementation and something I want to improve upon. It's just that implementing it in anyway would be weird in other ways. Feedback on that is appreciated.

"Gooner" (very... cool name btw), they are vanilla noble jobs so it's down how the vanilla AI-economy works and I'm not touching it.

mason531 & Mythcrafter, yeah, just gotta figure what kind of thing would work the best for those.

Willem, Glad to hear that! I really wanted to fill that hole, and I'm happy someone else wanted it as well.
Fņŏŕď 28 Sep @ 3:46pm 
Legendary Leadership doesn't appear to actually show up in the origins.
mason531 28 Sep @ 2:24pm 
You should totally add government types
mcm0319 28 Sep @ 1:45pm 
is it just me that the origin's megacorp vassal doesnt have any ethics?
Mythcrafter 27 Sep @ 1:17pm 
Awesome mod with very cool yet simple changes, i would love to see something similar to the vice-chairman/persident position equivalent for imperial authority given one of the new shroud government types that scales from leader level:WH3_nurgling:
Gooner 26 Sep @ 2:03pm 
Not sure if its a bug or intended, but the noble jobs on my subjects planets from the satraps palace overlord holding aren't being worked by them at all. They are a scholarium, which Im assuming is causing this problem lol
Fņŏŕď 26 Sep @ 1:51pm 
I've tried a bunch of your civics they all seem relatively balanced.
For Syncretic evolution I was thinking a benevolent dictatorship type
for managing simpleminded slaves. Like a modified utopian dictatorship.
Maybe another type of slavery that works with servile.
Willem 26 Sep @ 1:33pm 
Finally, this mod adds something I always thought should've been in the Base Game: Utopian Authoritarianism, Finally I can be an Authoritarian Empire that actually cares about the whole Empire rather than being Pidgeonholed into being an Empire that cares only about its Elites just because it does not agree with Democratically Elected Leaders and believes in Strongman rule instead, finally I can be an Authoritarian Empire that Genuinely wants the best for its people.
Juhius  [author] 26 Sep @ 11:13am 
Yeah. Gotta love some rogue trading. :3

I don't play with large overhaul mods, so I couldn't make *good* compatibility patches for them, but everyone who does is welcome to try. I would probably link them on this mod's page as well.
Workshop, James Workshop 26 Sep @ 8:56am 
Someone has been playing Rogue Trader as well I see...Ave Imperator! Does someone knows how compatibility is with mainstream mods? I was thinking ethics & civics in particular
Juhius  [author] 26 Sep @ 7:31am 
Good to know! :btd6thumbsup:
A-Sartek 26 Sep @ 5:21am 
"Was there any particular reason for your specific formatting?"
@Juhius
Yes, just for the part that says "# The last line of this file must contain this comment", because scripted variables sometimes are not read properly by the game otherwise, the last line must be empty or commented out to avoid that to happen.

Other than that, the rest of the format is not required but it looks nice and that is how my scripted variable is formatted. :lilimok:
Juhius  [author] 26 Sep @ 3:42am 
giruguluherdenlert, Philip Andrada would be proud!

Fņŏŕď, I haven't really thought about it. I like how it is in vanilla, but if you have any specific ideas, I'd be open to considering them.

A-Sartek, I was supposed to add a global flag for other modders, but I forgot. A variable IS a better choice anyways, since it doesn't need to be set at game start. I copy-pasted what you gave me directly. I am curious though. Was there any particular reason for your specific formatting?
Juhius  [author] 26 Sep @ 3:33am 
Patch 1 (26.9.2025):

- fixed localisation issues
a minor spelling mistake (aaaauugghhh) and a wrong localisation tag in the Legendary Leadership event options
- added a scripted variable (@wreaths_war_mod_active = 1) for other modders to use for compatibility, as per A-Sartek's request
- Fixed the issue of the mod being for the "wrong" game version despite it being FOR that version (Lyra 4.1 now 4.1.3)

I hope I didn't blow anything up :btd6thumbsup:
giruguluherdenlert 26 Sep @ 12:56am 
Time to make galactic gas station
Fņŏŕď 25 Sep @ 5:56pm 
Interesting I'll give it a try. Have you thought of adding something for the syncretic evolution origin?
A-Sartek 25 Sep @ 9:57am 
Hello! I'm the author of the following mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2821711162

I was wondering if it was possible to create a scripted variable for your mod? That way I can add your tweaks to Shared Destiny only when your mod is active.

You can use this snippet and save it in the scripted_variables folder:

#################
# JUHIUS
#################

@wreaths_war_mod_active = 1

#################
# END
#################

# The last line of this file must contain this comment

Thank you for creating this mod :stok: If you need help, let me know.

Not related to the request but, is that "aaauuuughhhhh" an Age of Empires 2 villager death sound reference ? (Just kidding, a spelling mistake is totally fine) :wololo:
grandadmiraljello 24 Sep @ 5:21pm 
I love the consular republic civic! I may need to start my game over to use this mod now -- I literally started a game yesterday and named my ruler a consul.
Juhius  [author] 24 Sep @ 8:40am 
aaauuuughhhhh minor spelling mistake
Naraxa 24 Sep @ 8:33am 
Oh this is *very* nice! I love the flavor written into these additions, and they add so much fun themes for authoritarianism that the ethic sorely needs. Thank you so much for making this, I'm so adding it. I will mention for Lex Imperialis, you misspelled Bureaucracy as "Bureocracy" so that's the only thing I'd say needs fixing, other than that amazing work
Stern 23 Sep @ 1:18pm 
nice mod
Juhius  [author] 23 Sep @ 8:57am 
I'm glad you guys have been enjoying the mod so far!
The support is very much appreciated and I'm glad my work has value to others. :btd6thumbsup:

Yes, RedShocktrooper is right, the Presidential Republic civic is meant as a way do and access dem/oli related features while effectively being a dictatorship.
Remulus 23 Sep @ 3:52am 
Ah okay, so I didnt miss anything - thank you!
RedShocktrooper 23 Sep @ 3:36am 
@Remulus

I think it lets you have advanced Democratic and Oligarchic authorities while still being de facto dictatorial.
RedShocktrooper 23 Sep @ 3:35am 
I was right. :D
Remulus 23 Sep @ 3:29am 
Hey, great mod and awesome idea!
Can I ask about the Presidential Republic - it sounds basically like the vanilla dictatorship authority? Is there a special idea or reason behind it, or jst flavor?
RedShocktrooper 22 Sep @ 6:21pm 
Like I can just imagine the combination of Party Rule, Utopian Authoritarianism and Institutionalized Collectivism to make a Proletarian Dictatorship.
RedShocktrooper 22 Sep @ 6:17pm 
This should play quite well with elements of Government Variety Pack.
wgardner14 22 Sep @ 12:54pm 
That new Ascension Perk looks amazing! I can't wait to try it out!
Anton Rabe 22 Sep @ 12:29pm 
Peak mod!
I love it
I love Authoritarian Ethics
Thanks you for your mod