Starbound

Starbound

Un-M32 Deadbeats
3 Comments
Armok 21 Sep @ 9:18pm 
@Lemon Drops well, we don't exactly need to worry about the K'Rakoth patch admittedly, but the deadbeat dialogue I introduce could be adjusted in the tie in patch for our mods at least
Lemon Drops  [author] 21 Sep @ 4:48pm 
I noticed that, probably would be good to reduce contradictory info in the tie in sometime.

I do think they need all the help they can get though, most people just ignore them despite the implications they have on galactic history.
Armok 21 Sep @ 4:40pm 
Huh, didn't realize you've added Playable deadbeats to M32, wonder if we should try and touch on them through the PR addon or not? Admittedly M32's lore does contradict the Deadbeat lore the K'Rakoth x PR patch introduces, and sorta contradicts the dialogue lines PR itself introduces to the friendly deadbeat npcs