RimWorld

RimWorld

Better Architect Menu | Tweaks
29 Comments
LordBeef21  [author] 7 Oct @ 9:46pm 
Also, thank you for the kind words
LordBeef21  [author] 7 Oct @ 9:46pm 
@bAhAcAn This is actually already a feature of another mod of mine, Clean Categories Dropdowns Extended! I'll migrate it over here sometime soon, but for now you could install that one.
bAhAcAn 7 Oct @ 11:43am 
Hello friend. Loved you tweaks. It certainly made the mod better. Got a question regarding Appliances Expanded. (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2869098359&searchtext=appliance) Would it be possible to distribute the appliances to their respective sub-categories? Everything from kitchen to crafting being under chemfuel in resources clutters there a bit. Thanks in advance, kudos to y'all.
LordBeef21  [author] 28 Sep @ 9:28am 
@ Apimill
One of ferny's mods removes them; I don't remember which one.
LordBeef21  [author] 28 Sep @ 9:23am 
@NavyFire @Star Eyes

I'm guessing you guys don't have VE Chemfuel? If you don't, then the power changes shouldn't fire off at all. If you do, then they should be in the resources category. I'll double check the negative case to make sure that none of them go off.
LordBeef21  [author] 28 Sep @ 9:19am 
Fridges are getting moved to storage in the base mod
Timendainum 27 Sep @ 10:38am 
I also humbly second @culona's request to move fridges to storage.
culona 25 Sep @ 11:59pm 
Is it possible to move fridges from [sbz] Fridge to storage? now theyre in area -> other
Navyfire 25 Sep @ 2:39pm 
@LordBeef21 Same issue still exists. Star eyes is seeing the same issue. All power tab buildings and items are missing and unable to be built, even if researched.
star eyes 25 Sep @ 1:48pm 
This mod hides all the buildings normally in the power tab for me, including base game things like conduit. I cannot even copy the conduit to place it down somewhere else.
Apimil 25 Sep @ 12:19pm 
Mod is nice but I can no longer find garbage bins (from a mod I suppose) I can't find them using the search bar and can't even "build copy" by clicking on an existing one
melcalizar 24 Sep @ 11:06pm 
Both Resources and Area are weird categories. Would it make more sense to merge them into one category called "Utilities". In Australia, New Zealand, UK, etc that is what these type of things are categorised as.
LordBeef21  [author] 24 Sep @ 1:02pm 
@NavyFire
Look in resources
Navyfire 24 Sep @ 12:46pm 
I seem to be missing a category for Power. I can't build any power plants or batteries.
kittehkatbar 24 Sep @ 10:17am 
I should add that I do have some of Ferny's Progression mods as well.
kittehkatbar 24 Sep @ 7:59am 
I'm getting these red errors at startup,

[Better Architect Menu | Tweaks - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[designationCategory="Ferny_Memorial"]/designationCategory"): Failed to find a node with the given xpath

[Better Architect Menu | Tweaks - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[designationCategory="Ferny_Terraforming"]/designationCategory"): Failed to find a node with the given xpath

and

[Better Architect Menu | Tweaks] Patch operation ModSettingsFramework.PatchOperationModOption(count=1, lastFailedOperation=Verse.PatchOperationReplace(Defs/ThingDef[designationCategory="Ferny_Memorial"]/designationCategory)) - RemoveMemorialCategory failed

[Better Architect Menu | Tweaks] Patch operation ModSettingsFramework.PatchOperationModOption(count=1, lastFailedOperation=Verse.PatchOperationReplace(Defs/ThingDef[designationCategory="Ferny_Terraforming"]/designationCategory)) - RemoveTerraforming failed
Vinni Pukh 23 Sep @ 3:49pm 
Nevermind I found it, it's in floors lol. Maybe that could still be moved to structure/foundations tho just to make it a little easier :)
Vinni Pukh 23 Sep @ 3:43pm 
So in better architect menu, the only category that the "Remove Foundation" gizmo shows up in under Build/structure is "Other", and since this mod removes the other category, it appears that remove foundation is simply gone all together.

Just a heads up :D
Angel Kay 22 Sep @ 10:09am 
is there a settings to toggle renames off if you like some of them already?
Wookierudd24 22 Sep @ 4:58am 
recommend putting rimotonics(the nuclear mod, prolly spelled wrong its 7am and i just woke up) into its own name or nuclear catagory
KawwaK 22 Sep @ 12:21am 
Great job! I will never understand why Ferny used so ilogical names and categories in the original mod so thanks for this.
Deggial 22 Sep @ 12:18am 
I mean, you obviously did remove categories, so it should be possible somehow.
But did you do so using the provided Tab-sorting UI, or did you resort to some programing magic?
Deggial 22 Sep @ 12:13am 
AFAIK this isn't possible - not with categories introduced by Tab-sorting itself. (At least, this is what I was told.)
But I will have a third look this evening. The first and second one didn't reveal an obvious option to do so. I only found a butten to *add* a category.
LordBeef21  [author] 21 Sep @ 11:36pm 
@Deggial
You can do that in Tab Sorting's settings
Deggial 21 Sep @ 3:09am 
You have already removed several categories.
Is it possible to remove empty categories introduced by 'tab sorting', too?

While I love being able to customise some categories, the empty extra tabs clutter up the Architect menu and I would love to get rid of them.
LordBeef21  [author] 20 Sep @ 8:38pm 
Update:
Vanilla Chemfuel Expanded is no longer "required" (it never was in actuality).
Patches for Dubs Bad Hygiene stuff are now toggleable.
LordBeef21  [author] 20 Sep @ 8:02pm 
@Rex705
I'm on it.
Rex705 20 Sep @ 3:35pm 
This tells me I need to have Vanilla Chemfuel Expanded. Can you make that optional?
Shadelight 20 Sep @ 2:28pm 
Maybe rename Area to Environment. I changed it to Temperature in my own personal tweaks but in hindsight it doesn’t quite fit either