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One of ferny's mods removes them; I don't remember which one.
I'm guessing you guys don't have VE Chemfuel? If you don't, then the power changes shouldn't fire off at all. If you do, then they should be in the resources category. I'll double check the negative case to make sure that none of them go off.
Look in resources
[Better Architect Menu | Tweaks - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[designationCategory="Ferny_Memorial"]/designationCategory"): Failed to find a node with the given xpath
[Better Architect Menu | Tweaks - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[designationCategory="Ferny_Terraforming"]/designationCategory"): Failed to find a node with the given xpath
and
[Better Architect Menu | Tweaks] Patch operation ModSettingsFramework.PatchOperationModOption(count=1, lastFailedOperation=Verse.PatchOperationReplace(Defs/ThingDef[designationCategory="Ferny_Memorial"]/designationCategory)) - RemoveMemorialCategory failed
[Better Architect Menu | Tweaks] Patch operation ModSettingsFramework.PatchOperationModOption(count=1, lastFailedOperation=Verse.PatchOperationReplace(Defs/ThingDef[designationCategory="Ferny_Terraforming"]/designationCategory)) - RemoveTerraforming failed
Just a heads up :D
But did you do so using the provided Tab-sorting UI, or did you resort to some programing magic?
But I will have a third look this evening. The first and second one didn't reveal an obvious option to do so. I only found a butten to *add* a category.
You can do that in Tab Sorting's settings
Is it possible to remove empty categories introduced by 'tab sorting', too?
While I love being able to customise some categories, the empty extra tabs clutter up the Architect menu and I would love to get rid of them.
Vanilla Chemfuel Expanded is no longer "required" (it never was in actuality).
Patches for Dubs Bad Hygiene stuff are now toggleable.
I'm on it.