RimWorld

RimWorld

Orbital Market
10 Comments
ナナのしっぽ  [author] 2 Oct @ 10:13am 
Thanks again for repeatedly reporting this — really appreciate the thorough feedback.
I’ve just pushed a re-update that adds auto-listing mapId rebind/recalculation: if the saved map can’t be found after traveling, the rule now automatically rebinds (fallback to player home → current map) and recalculates the drop spot.
No manual re-save needed anymore.

If you still run into it, please share steps to reproduce and a HugsLib log (Ctrl+F12).
Thanks!
你看我迪奥不 2 Oct @ 5:03am 
After changing the map, you need to manually update the automatic placemarking to be able to use it. Otherwise, you still won't be able to find the map.
ナナのしっぽ  [author] 1 Oct @ 7:23am 
Thanks for the report and for playing!
The issue happened because listings/auto-sales were tied to the original mapId. When flying to another site (e.g. an ancient/quest map), the original map could be unloaded, so the mod couldn’t resolve a valid map—hence “not on the map” and no silver.

In today’s update, if the saved mapId can’t be found, the mod now falls back to a valid map (first any player home map, then your current map) and recalculates the drop spot. This should restore silver payouts and return pods even after traveling.

Note: trades that had already completed or were canceled before this update may not be recoverable, but new transactions should work as expected. If you still see the issue after updating, please let me know (a short description or log helps).
Thanks again for the feedback!
你看我迪奥不 1 Oct @ 4:40am 
For some unknown reason, when the anti-gravity spaceship flies to the ancient warehouse, this mod will become ineffective. The sign shows that it is not on the map, the items sold do not have silver, and the automatic sale also shows that it is not on the map. Even when flying to another map and re-entering the game, it still remains the same.
ナナのしっぽ  [author] 27 Sep @ 9:02am 
Thanks a lot! I’ll add the HugsLib link to About.xml (modDependencies) so it’s easier to find.
Also, thank you for the Chinese translation “Orbital Market_zh”! I’ll add a link/credit in the description. 🙏
恰似宛然一笑生花 27 Sep @ 7:14am 
There's no bug at all now, while you may need to add the <url> for the Hugslib in ModDepencies :) And I've translated your mod into Chinese named "Orbital Market_zh“ !Thank you! Keep on keeping on!
ナナのしっぽ  [author] 26 Sep @ 7:26pm 
Thanks for the report!
There was trailing whitespace in the Frame_OrbitalMarketTerminal description that triggered a config warning. I’ve shipped a fix in the latest patch. Please keep the feedback coming!
恰似宛然一笑生花 26 Sep @ 6:13am 
Bug report:Config error in Frame_OrbitalMarketTerminal: description has trailing whitespace
ナナのしっぽ  [author] 24 Sep @ 7:37pm 
Thanks for the feedback!
I wasn’t aware of Vanilla Trading Expanded—it looks like a deeper, economy-driven mod. Orbital Market is meant to be more casual and focused on quick resource cleanup/adjustment, so depending on your playstyle the two might complement each other.
Well that was lucky 24 Sep @ 3:08pm 
whats the difference between vanilla trading expanded