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I’ve just pushed a re-update that adds auto-listing mapId rebind/recalculation: if the saved map can’t be found after traveling, the rule now automatically rebinds (fallback to player home → current map) and recalculates the drop spot.
No manual re-save needed anymore.
If you still run into it, please share steps to reproduce and a HugsLib log (Ctrl+F12).
Thanks!
The issue happened because listings/auto-sales were tied to the original mapId. When flying to another site (e.g. an ancient/quest map), the original map could be unloaded, so the mod couldn’t resolve a valid map—hence “not on the map” and no silver.
In today’s update, if the saved mapId can’t be found, the mod now falls back to a valid map (first any player home map, then your current map) and recalculates the drop spot. This should restore silver payouts and return pods even after traveling.
Note: trades that had already completed or were canceled before this update may not be recoverable, but new transactions should work as expected. If you still see the issue after updating, please let me know (a short description or log helps).
Thanks again for the feedback!
Also, thank you for the Chinese translation “Orbital Market_zh”! I’ll add a link/credit in the description. 🙏
There was trailing whitespace in the Frame_OrbitalMarketTerminal description that triggered a config warning. I’ve shipped a fix in the latest patch. Please keep the feedback coming!
I wasn’t aware of Vanilla Trading Expanded—it looks like a deeper, economy-driven mod. Orbital Market is meant to be more casual and focused on quick resource cleanup/adjustment, so depending on your playstyle the two might complement each other.