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Orbital Market
   
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Mod, 1.6
File Size
Posted
Updated
601.467 KB
20 Sep @ 7:52am
2 Oct @ 10:05am
21 Change Notes ( view )

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Orbital Market

Description
Orbital Market ✨

「特定の資源を売りたいが、なかなか買い取り先が見つからない…」を解決。いつでも気軽に資源や梱包品を軌道のトレーダーへ出品できる端末を追加します。




クイックスタート
  • 研究:軌道取引
  • 建設: 軌道取引端末 を設置・通電(600W)
  • 端末 → 出品 から資源/梱包品を登録 → ETA(到着予定日数)後に自動購入・ドロップポッドでシルバー到着




主な機能
  • 出品一覧:ETA(到着予定日数)/ 価格 / 数量 と履歴を表示。未到着なら キャンセル可能(返送はドロップポッド)。
  • 自動出品(2025/09/25):在庫しきい値(≥/≤)・出品数・チェック間隔(日)で自動出品。禁止/バイオコード/死体着用品を除外。家具は梱包品のみ対象。
  • 友好派閥の購入(2025/09/27):売却成立時、まれに非敵対派閥が購入者になり 友好度が増加(メッセージ&レター)。
  • 検索しやすい資源選択:画面はマップ内の所持品のみを表示、検索時は全資源から選択可。
  • キャンセル時の到着日数持ち越し:同じマップ × 同名資源なら、残りETAが一度だけ下限として適用。




市場の動き & 階級
  • 市場変動日次の価格変動季節ごとの変動幅売却成立時の変動 によって価格が上下。
  • トレーダー階級:累計の受け取り額で昇級し、最大+15%の売値ボーナス。




オプション(Mod設定[HugsLib])
  • 日次の価格変動(±%)
  • 季節ごとの変動幅:ON/OFF
  • ショックイベント:ON/OFF
  • 売却成立時の変動(±%)
  • 手数料率(%)
  • ETA 最小/最大(日)
  • 友好派閥の購入イベント:ON/OFF、発生確率(%)、(任意)友好度増加量 最小/最大




翻訳 / クレジット
いつも応援ありがとうございます!




その他
必須:HugsLib / Harmony
セーブ互換:途中導入・削除とも概ね安全(進行中の出品は状況により影響)
互換性:バニラ定義を上書きしない設計
言語:日本語 / 英語

ヒント:端末が停電中は操作できませんが、出品済みのETAは進行します。





Orbital Market ✨

Sell resources and packed furniture to anonymous traders in orbit—anytime. This adds a lightweight Orbital Trading Terminal for quick inventory cleanup.




Quick Start
  • Research: Orbital Trading
  • Build & power the Orbital Trading Terminal (600W)
  • Terminal → List: register items → paid after ETA (days until arrival) via drop pod




Highlights
  • Listings: see ETA (days until arrival) / price / count and history. Cancelable while in transit (returned by drop pod).
  • Auto Listing (2025/09/25): rules with thresholds (≥/≤), post count, and check interval (days). Excludes forbidden/biocoded/corpse-worn; furniture is packed items only.
  • Friendly buyer (2025/09/27): on sale completion, a non-hostile faction may buy it and increase goodwill (message + letter).
  • Easy picker: list shows items on your map; typing in search lets you pick from all resources.
  • Cancel ETA carryover: for the same map & same resource name, remaining ETA may apply once as a lower bound.




Market moves & Ranks
  • Market moves: daily price change, seasonal swings, and change when a sale happens can move prices.
  • Trader ranks: rank up by cumulative net revenue, up to +15% sale bonus.




Options (via Mod Settings – HugsLib)
  • Daily price change (±%)
  • Seasonal swings: on/off
  • Shock events: on/off
  • Change when a sale happens (±%)
  • Fee rate (%)
  • ETA min/max (days)
  • “Friendly buyer”: on/off, chance per sale (%), (optional) goodwill gain min/max




Translations / Credits
Thank you for the contribution!




Other
Requires: HugsLib / Harmony
Save compatibility: generally safe to add/remove (active listings may be affected)
Compatibility: no vanilla overrides
Languages: Japanese / English

Tip: the terminal can’t be used when unpowered, but existing ETAs still progress.
10 Comments
ナナのしっぽ  [author] 2 Oct @ 10:13am 
Thanks again for repeatedly reporting this — really appreciate the thorough feedback.
I’ve just pushed a re-update that adds auto-listing mapId rebind/recalculation: if the saved map can’t be found after traveling, the rule now automatically rebinds (fallback to player home → current map) and recalculates the drop spot.
No manual re-save needed anymore.

If you still run into it, please share steps to reproduce and a HugsLib log (Ctrl+F12).
Thanks!
你看我迪奥不 2 Oct @ 5:03am 
After changing the map, you need to manually update the automatic placemarking to be able to use it. Otherwise, you still won't be able to find the map.
ナナのしっぽ  [author] 1 Oct @ 7:23am 
Thanks for the report and for playing!
The issue happened because listings/auto-sales were tied to the original mapId. When flying to another site (e.g. an ancient/quest map), the original map could be unloaded, so the mod couldn’t resolve a valid map—hence “not on the map” and no silver.

In today’s update, if the saved mapId can’t be found, the mod now falls back to a valid map (first any player home map, then your current map) and recalculates the drop spot. This should restore silver payouts and return pods even after traveling.

Note: trades that had already completed or were canceled before this update may not be recoverable, but new transactions should work as expected. If you still see the issue after updating, please let me know (a short description or log helps).
Thanks again for the feedback!
你看我迪奥不 1 Oct @ 4:40am 
For some unknown reason, when the anti-gravity spaceship flies to the ancient warehouse, this mod will become ineffective. The sign shows that it is not on the map, the items sold do not have silver, and the automatic sale also shows that it is not on the map. Even when flying to another map and re-entering the game, it still remains the same.
ナナのしっぽ  [author] 27 Sep @ 9:02am 
Thanks a lot! I’ll add the HugsLib link to About.xml (modDependencies) so it’s easier to find.
Also, thank you for the Chinese translation “Orbital Market_zh”! I’ll add a link/credit in the description. 🙏
恰似宛然一笑生花 27 Sep @ 7:14am 
There's no bug at all now, while you may need to add the <url> for the Hugslib in ModDepencies :) And I've translated your mod into Chinese named "Orbital Market_zh“ !Thank you! Keep on keeping on!
ナナのしっぽ  [author] 26 Sep @ 7:26pm 
Thanks for the report!
There was trailing whitespace in the Frame_OrbitalMarketTerminal description that triggered a config warning. I’ve shipped a fix in the latest patch. Please keep the feedback coming!
恰似宛然一笑生花 26 Sep @ 6:13am 
Bug report:Config error in Frame_OrbitalMarketTerminal: description has trailing whitespace
ナナのしっぽ  [author] 24 Sep @ 7:37pm 
Thanks for the feedback!
I wasn’t aware of Vanilla Trading Expanded—it looks like a deeper, economy-driven mod. Orbital Market is meant to be more casual and focused on quick resource cleanup/adjustment, so depending on your playstyle the two might complement each other.
Well that was lucky 24 Sep @ 3:08pm 
whats the difference between vanilla trading expanded