Age of Wonders III

Age of Wonders III

Fated Expedition (BETA)
23 Comments
That Human  [author] 1 Oct @ 2:29am 
More updates! I also added to the mod description the other thing the mod does; a whole bunch of player icons! Some are themed around other races and could be great for whatever leader you had in mind to make them more unique.
this is so cool!
That Human  [author] 29 Sep @ 7:53am 
@willfrog
What it refers to is the varied nature of them; physical, blight and fire + spirit are all present with their core units. You can pick a ranged unit and use that to counter a specific threat and another type in a different situation. Additionally, class units sometimes also get bonuses to their ranged attack, such as the unique Dragon Tank which has a secondary attack to use against enemies immune to fire.
willlfrog 29 Sep @ 7:47am 
Gameplay-wise, Sherians focus on varied ranged attacks and pikemen you report above. But they only have 2 level 1 archer types. Will there be more ?
That Human  [author] 29 Sep @ 7:43am 
@Thats How We do action in Uganda
There are two more creatures you can encounter in the wild but the race is the big thing.
Is this only new race, or are there more changes?

Btw very nice to see someone making new mods to a superior game, because most ppl went to aow4 :/
That Human  [author] 28 Sep @ 2:59am 
First two military governances work perfectly! Going through them slowly but the others use the same base which should work well!
That Human  [author] 27 Sep @ 2:07pm 
Military Governances may have been fixed! Save before picking one and report results if there is something wrong!
That Human  [author] 27 Sep @ 6:28am 
Seems like most of the military governances are broken due to horrible coding on the part of Triumph as they all require unique setup structures only found through trial and error. I will work on them, I have put in a message warning players that they are broken for now. The AI may still pick them but they will do nothing for them.
That Human  [author] 27 Sep @ 5:51am 
@willfrog
The first one works perfectly, I think you just missed the damage increase. There is no ability icon.
The second I will fix. The way abilities are to be set up are different depending on which one for no reason so I must have picked the wrong one.
willlfrog 27 Sep @ 5:04am 
At least the first 2 , third I used economics for the extra knowledge. That one worked.
That Human  [author] 26 Sep @ 11:43pm 
@willfrog
Which one? Please specify.
willlfrog 26 Sep @ 11:38pm 
military governance doesn't work yet ?
That Human  [author] 26 Sep @ 10:40am 
It's almost been a week and I hope everyone is enjoying the mod!

An Additions pack is planned (sneaky people may have found unused assets in the files) but it will be made first once we have ironed out all potential bugs, fixed any potential balance issues and fine-tuned visuals.
rizzoyuen 24 Sep @ 5:38pm 
:steamthumbsup:
That Human  [author] 24 Sep @ 1:25pm 
@avenger711
Very old (and likely long dead) games only available in China mostly, heavily modified by us.
avenger711 24 Sep @ 12:20pm 
Where are models from?
That Human  [author] 24 Sep @ 12:00pm 
@willlfrog
Fixed!
That Human  [author] 24 Sep @ 11:55am 
Good catch! I will add them.
willlfrog 24 Sep @ 10:59am 
No siege weapon for Warlord ? In siege workshop.
willlfrog 23 Sep @ 7:38am 
Great !!! Gonna try out the Warlords !
ElJoe 22 Sep @ 2:13am 
Congrats on the release, models are looking good :steamthumbsup:
Huanglukuzhu 21 Sep @ 7:30am 
My birthday present, my precious!