Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What it refers to is the varied nature of them; physical, blight and fire + spirit are all present with their core units. You can pick a ranged unit and use that to counter a specific threat and another type in a different situation. Additionally, class units sometimes also get bonuses to their ranged attack, such as the unique Dragon Tank which has a secondary attack to use against enemies immune to fire.
There are two more creatures you can encounter in the wild but the race is the big thing.
Btw very nice to see someone making new mods to a superior game, because most ppl went to aow4 :/
The first one works perfectly, I think you just missed the damage increase. There is no ability icon.
The second I will fix. The way abilities are to be set up are different depending on which one for no reason so I must have picked the wrong one.