Space Engineers

Space Engineers

AutomatedFarmingMod
21 Comments
NerdyNate 18 minutes ago 
is it possible to release a cut down version that doesn't use assets from the DLC? not everyone has it.
Nicholiae  [author] 6 hours ago 
@crimson the installation instructions in the description is if you are hosting a server. If you are just loading into your own local world its like every other mod,
Ive updated the description to be more clear
Nicholiae  [author] 6 hours ago 
@-Data- I will look into this option thanks for the suggestion! Animation of the farm growth progress, balancing the build costs, and direct interaction are at the top of my list for the next update to the mod.
crimson 6 hours ago 
@Nicholiae question, do you need to follow the installation guide or can I just click subscribe and add it to my world like I do with basically every other mod I use?
-Data- 7 hours ago 
just throwing this idea out here, ive never used this api before. but have you tried using Animation Engine to make the growth animations possible?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880317963&searchtext=animation+engine

for balancing and aesthetic, i''m forwarding Oddbase's request for extra component cost. another idea i had was to also make the block twice the volume. the thought being that you're sacrificing some compactness for ease of production. maybe the extra volume in the model could be filled mechanical parts.
-Data- 10 hours ago 
yess, we needed this.
next tedious task: eating?
Forax91 20 Sep @ 5:02pm 
Thanks for this awsome mod, has been waiting for this :D:D
Nicholiae  [author] 20 Sep @ 10:33am 
Welcome! Glad to see enjoying the mod
AnubishXD56 19 Sep @ 8:47pm 
thanks again btw Nicholiae awesome mod
ImmortalTweety 19 Sep @ 6:50pm 
Thanks for sharing this mod! Hope that one of these auto planting mods will make it soon into the official vanilla release. Keep up the good work!
Nicholiae  [author] 19 Sep @ 5:59pm 
I will look into balancing the cost of building the block.

There is an inventory for it but you cannot interact directly with the block at its current stage. All management is done inside the K menu and finding it within the various tabs within there, usually seraching "auto" finds it right away.

future updates will hopefully address the non interaction
0ddbase 19 Sep @ 4:46pm 
also adding an inventory so you can interact with it to open it would be nice just like an assembler
0ddbase 19 Sep @ 4:44pm 
could you make this a lot more expensive to make? more components and motors and stuff would make sense. computers as well i would just compare it to other production blocks
Nicholiae  [author] 19 Sep @ 3:08pm 
First thing on my list, believe me im watching Keen for updates to the API like a hawk!:steamhappy:
AnubishXD56 19 Sep @ 3:07pm 
only one idea i could think of is being able to plant it automatically but let piston collectors pick it up and maybe try to make it visually grow but as you stated thats not possible yet great job though
Nicholiae  [author] 19 Sep @ 3:05pm 
Many thanks! Appreciate the feedback. feel free to post if you have any improvement ideas.Happy Engineering!
AnubishXD56 19 Sep @ 3:05pm 
fora first attempt its cool works like intended too :)
AnubishXD56 19 Sep @ 3:04pm 
its a cool mod nicholiae regardless makes food growing super fun and easy
Nicholiae  [author] 19 Sep @ 3:03pm 
My first attempt at making this mod was to replicate the farm plot exactly but add in automated planting, unfortunately every attempt at this failed, making me research deeper into the modding API abilities of the new farm update and unfortunately automatic planting is not supported within the current API model without leveraging Programmable Blocks, which i didnt want to do because it would turn this into an in game script rather than a mod.

The visual aspect of growing cannot be replicated unfortunately in the mod's current state. All the "farming" is done by production ques, just as assemblies handle the crafting of all components internally.

I definitely want to improve this mod in the future to keep with the immersion of gameplay but its current state is the best I could do and achieve the automation we all so desperately desire.
AnubishXD56 19 Sep @ 2:08pm 
darn i realized this is a cool mod but the plants dont visually show up either
AnubishXD56 19 Sep @ 2:07pm 
does this allow for piston harvesting with collectors still id like to automate planting but still use my automated piston setup for harvesting them?