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If you try and recycle a ship without a captain the shipyard will be stuck waiting for the ship and you will have to edit your save game to take the ship out of the shipyard.
[Scripts] 234661.88 *** Context:md.Ship_Recycle.LogWriter<inst:65139>: Hull Wares added to JSS Large BTO Shipyard I, bofu - 118, plasmapumps - 80, bioelectricneurongel - 75, reinforcedmetalplating - 41, emspectrometer - 37, fusionreactor - 17, holtzmanfieldgenerator - 17, plasmaflowregulator - 15, shieldgenerator - 8, machinegunturret - 8,
[Scripts] 234661.88 *** Context:md.Ship_Recycle.LogWriter<inst:6513a>: Extra Wares added to JSS Large BTO Shipyard I, drp_cargolifter - 27, holtzmanfieldgenerator - 22, energycells - 2544, fusionreactor - 12, reinforcedmetalplating - 50,
[Scripts] 234661.88 *** Context:md.Conversations.Speak<inst:6514c>: Speak conversation: Speak_OnDockingFinished, actor=0x5141, Yatima Keppel, textref: 1034
Clearly there is no NPC destroyed part.
I'm having same issue as Dozer - I have the "God Mode for Player Ships and Station" Mod. My case is I sent a captured teladi phoenix to Devries to be recycled. But it is just sitting there in the XL ship bay. Npthing happening. I tried disabling the God mode mod but doesn't seem to do anything. Then I try disabling and re-enabling recycle mod (while having god mode off) and still nothing. It is stuck there. I can't sell the ships and I also cannot issue orders to them.
Please help.
It doesn't recycle smaller ships as the amount of materials recovered simply isn't enough to make it worth the efforts coding it.
ist okay
i sell the ships and buy the resource
A work around would be to turn off God mode for a couple of minutes while ship recycling and then turn it back on later. If you have a recycle in progress then I reckon that disabling God mode is the only way to get it to finish and clear the shipyard bay at the moment. It is God mode breaking this mod rather than the other way around.
Other solutions would need to do things differently when god mode was detected and would probably only work for new recycling
Which god mode mod are you using ?
and when i recycle my ship in my shipyard, then the recycle ship don´t destroy.
They stop at yard an nothing goes on
but i have the GOD MODE MOD for Ships and Station and the schips don´t recycle -_-
can you repair this?
You can still recycle the ship to an NPC shipyard for which you will be paid and the parts will appear in its storage. The sell to an NPC shipyard pays you and vanishes the ship without putting anything into the shipyards storage.
I've accidentally broke something in my own Mods, to be xact i included the Shiptraders into a Mod that depends on my Shipyard Mod (and that messed the whole stuff up).
Should be sorted now.
Sorry for all the Confusion and thanks for the patience.
probably not the best place for a discussion about the PSE mod but yes, i Updated 3 of my Mods that involve the Ship Dealers from CWIR.
(Updated Ship Dealers from BlackRain).
As in my Mods mentioned, my Mods are primary Based on his Mod.
Because the only file that both Mods share is the NPC_Shipdealer... and me not knowing how to match both Mods User Interface...
Well, we are here now.
i am not longer able to use your Ship Recycle and any Player Shipyard Mod (based on BlackRains Mod) together.
It still works with the slightly outdated Player Shipyards Mod but not with his Updated Ship Dealers from CWIR.
Would be sweet if both were working together again.
Regards
-copy'n'paste from Ego forum-
I have revisited the sums and version 0.04 and 0.05 were indeed too generous.
I have rebalanced the mod and fixed a few other bits and pieces ready for the release of 4.00. It was released as version 0.06 this afternoon
Its not as cut and dried as it looks. My full answer was too long for here so I posted it on the support forum
Answer [forum.egosoft.com]
jth
If anything, if selling gives you 10 million, then recycling should only get you 50-75% of the ship's value. Not 150%. Because now there's no reason to ever sell a ship the vanilla way.
Fixed failure to recycle any ships when there was zero energycells or foodrations on the shipyard which will happen with a brand new player shipyard
Thanks for reporting this reaperxvii and doing some investigation for me. jth
Sounds like it doesn't like the Hermes does it do a Rahanas OK ?
For bug reporting please can you post on the Egosoft forum it allows for bigger messages, the url is above. Thanks jth
[gamestart: 1] - [01/09/16 09:59:54]: Error: shiprecycle_menu_cost Recycling - Hermes
[gamestart: 1] - [01/09/16 09:59:54]: Error: Error while executing onEvent script for event: showShipRecycle_CostMenu.
Errormessage: [string "extensions/shiprecycle/ui/shiprecycle/shiprec..."]:216: attempt to compare nil with number
I know Balors have Fusion Reactors in their construction. However, recycling them doesn't add any to the shipyard (DeVries) which is chronically short all the time.
now creates re-hireable NPC instead of using boarding pods
The Taranis worked as its an XL ship, the XL cradle was empty and you talked to an XL ship dealer.
As for the NPC ship construction being stuck, it simply comes from the fact that DeVries is an system with broken economy so they don't get all materials for ship building in store. Hence the ships stagnating at a certain % built and never going on.
Using the recycle option, you restock components needed to build the ships, letting the construction continue.
Something I tested and worked was to destroy the ship 'frame' from a ship in construction and stuck from lack of materials. I destroyed it without incurring rep loss, and it did free the L dock.
So, in there XL ship dealer can't recycle due to ship doesn't fit in his dock, L ship dealer not showing his can modify, sell/recycle in his menu. Small ship dealer for recycling is not available in this mod yet. So what can I do?
Also what you mentioned Troll, that it could unstuck NPC ship contruction, for me I don't see it can happen.
Any help please?
It allowed me to force complete a NPC construction vessel stuck at 0%, and finally get access to the SY for drone purchases for example.
Also, if it recycled in a player-shpyard, then you wont get money but all the parts, due to you can get them from your station(shipyard)?
Sorry Mate, but your description not quite understandable. However, I admit this is a great idea, and mod.
You really spared me hours of trading boredom trying to supply the Canteran SY with materials.
I already had a Light Sul and 2 Rahanas (container) capped which I recycled. It unstuck the NPC Construction ship and allowed me to finally access the SY and do some repairs and drone loading.
Now boarding is really a good way to salvage broken economy.
Thanks for clarifying what you want to do, I hadn't thought of doing that :) The wares do overlap but the quantities are not great. The shields and weapons are probably usable too.
A 100% Rahanas container ship produces 7 Wares, Bio-Optic Wiring - 98, Fusion Reactors - 18, Podkletnov Generators - 22, Microchips - 86, Plasma Flow Regulators - 16, Reinforced Metal Plating - 48, Scanning Array - 44
Will give what you want to achieve some thought