X Rebirth

X Rebirth

Ship Recycle
Showing 1-8 of 8 entries
Update: 6 Apr, 2017 @ 6:30am

v0.07
shiprecycle_menu_cost gui - Compensate for format of game version string changing in 4.10 RC3 and add extra paranoia when checking version to prevent crashing the GUI

Update: 24 Feb, 2016 @ 9:12am

v0.06

Added updated language files

Update: 24 Feb, 2016 @ 8:20am

v0.06 Public beta
shiprecycle_menu_cost gui - Add remote logging via md script to remove false positive Error messages, caused by DebugError logging commands, in debug.log that were actually informational
shiprecycle_menu_cost gui - Compensate for parameter changes to Encyclopaedia API in 4.00 RC2 to prevent Encyclopaedia buttons crashing the GUI
shiprecycle_menu_cost gui - Apply a 90% recycling factor to ship hull wares
shiprecycle_menu_cost gui - Rebalance prices to track what shipbuilders pay to buy back ships (80%), drones (85%) and ammunition (90%)
shiprecycle_menu_cost gui - Add an extra 10% handling charge to wares that could be sold to the station by the player before the ship is recycled. As the Teladi say "time is money".
shiprecycle_menu_cost gui - Changed API call used for calculating free space to take into account the available space for the ware instead of total available space
shiprecycle_menu_cost gui - Fix issue with calculating refund when recycling where there is no storage space for a specific ware. Now correctly refunds 50%
shiprecycle_menu_cost gui - Adjusted on screen messages a litle for when ware doesn't all fit into shipyard storage
shiprecycle_menu_cost gui - Suppress Drone section when there are no drones

Update: 11 Jan, 2016 @ 6:43am

v0.05 Public beta
shiprecycle_menu_cost gui - Fixed failure to recycle any ships when there was zero energycells or foodrations on the shipyard which will happen with a brand new player shipyard

Update: 14 Dec, 2015 @ 9:59am

v0.04 Public beta
Completely rewrote the ship selection user interface using customised versions of menu_property.lua and menu_buildcost.lua
Moved ship selection logic out of md script and into the GUI
This means that you cannot select a ship for recycling that does not fit in the ShipTraders cradle unlike previous versions where this was allowed initially but detected later and the process aborted
RecycleCostMenu checks the shipyard prerequisites before allowing you to OK which again avoids a later abort for lack of ShipTrader resources
The GUI API calls can get the shields and turrets from a ship that is Out Of Zone (OOZ) so the restriction on the recycled ship being in the same zone as the player has gone
No longer shares the sellship confirm menu so it makes one less change to ShipTrader.xml
Now recycles installed drones, ammunition and cargo
When recycling cargo it pays the full price for any wares that will fit in station storage and 50% if they do not fit or are not standard wares for a shipyard
When cloning the crew to the shipyard bar it now keeps their original names
Now multi lingualwhich means that a lot of the messages will have changed subtly to fit existing translated words
Now makes a single fund transfer for all crew contracts to cut down on event monitor messages
Now uses the FormatThousands library to format the money amounts with a separator between thousands
Removed ship selection logic and its event monitor messages from md script
Removed ship building ware estimate code from md script as this is now done in the RecycleCostMenu lua script which means that it no longer builds a dummy ship to find the necessary wares
Removed ship turret and shields finding code from md script as this is now done in the RecycleCostMenu lua script
Modified the station stocking code to use the less complicated array that RecycleCostMenu creates
Replaced the turret and shields stocking code with a simple loop that adds the drones, ammunition and cargo to the station from another array that RecycleCostMenu creates

Update: 22 Mar, 2015 @ 11:25am

V0.02 - now uses right folder name

Update: 22 Mar, 2015 @ 10:35am

V0.02 Public Beta - now creates re-hireable NPC instaed of using boarding pods

Update: 16 Dec, 2014 @ 7:29am

V0.01 Public Beta - Initial Release