RimWorld

RimWorld

[MAP]机械主脑链接模块 Cerebrex Node Link Module (1.6)
26 Comments
星羽枝繁  [author] 11 Oct @ 4:55am 
@Ros[É] I'm sorry that my programming skills aren't yet at a level where I can achieve perfection... Could you show me your error message again? I'll try to fix it.:cattiva:
星羽枝繁  [author] 11 Oct @ 4:53am 
@恐怖奶奶1559号 我这里无法复现出你说的问题欸,能否再详细描述一下呢,我单开测试档和自己正常玩的档都没有出现你说的问题:HaaLouLing:
恐怖奶奶1559号 11 Oct @ 4:34am 
你好,这个mod和另一个提升效能的mod一起装会导致小人在开发者状态也无法被强行命令射击,希望修复,这是我在只装了这两个mod外什么都没装的情况下测试出来的
koimono 6 Oct @ 6:23pm 
nevermind reloading fixed it
koimono 6 Oct @ 6:20pm 
for some reason the cerebrex ends up registering mechs as being uncontrolled
Ros[É] 5 Oct @ 12:42pm 
Update fixed the lag! The previous warning returned, but I found out that taking would the wasded mod fixed it! Thank you for all of your help and amazing mods! :steamhappy:
Ros[É] 5 Oct @ 10:24am 
I'll check later, thanks for the updates!
星羽枝繁  [author] 5 Oct @ 9:53am 
@Ros[É] I've tried using a simpler code to implement the mod's effects. Could you check if the stuttering has been alleviated now?:tobdog:


@FotisP68n Thank you for your support—I’ll keep working on it!:steamhappy:
FotisP68n 5 Oct @ 5:34am 
Great! Looking forward to more of your powerful mech implants!
星羽枝繁  [author] 4 Oct @ 8:07pm 
@Ros[É] It seems like this might be a mod conflict. Since I’m not experiencing the issue you mentioned on my end, you might want to check your mod list.:HaaLouLing:
Ros[É] 4 Oct @ 11:54am 
Okay, warning seems to be gone, bug the serious lag still persists. Still no warning or errors.
星羽枝繁  [author] 4 Oct @ 9:05am 
@Ros[É] I haven't been able to reproduce the issue you mentioned... I tested it in my save with over a hundred mods and didn't encounter the problem you described. However, I just tried optimizing the code a bit. Could you check if the related issues still persist?:HaaLouLing:
Ros[É] 3 Oct @ 6:29pm 
Forgot to mention the stutters show no errors or warnings.
Ros[É] 3 Oct @ 6:28pm 
Checked and the warning still shows up, also getting terrible stutters every couple seconds if someone has this implanted.
Ros[É] 3 Oct @ 10:16am 
Oh, I probably didn't update it... thanks for clarifying!
星羽枝繁  [author] 3 Oct @ 12:32am 
@Ros[É] I should have fixed the bug that causes this error message in the October 1st update. Did you encounter this error after the update?:LittleLeaf:
Ros[É] 1 Oct @ 8:32pm 
Make that three parts

MonoMod.Utils.DynamicMethodDefinition:RimWorld.ForbidUtility.CaresAboutForbidden_Patch1 (Verse.Pawn,bool,bool)
RimWorld.ForbidUtility:IsForbiddenToPass (RimWorld.Building_Door,Verse.Pawn)
Verse.PathUtility:GetDoorCost (RimWorld.Building_Door,Verse.TraverseParms,Verse.Pawn,System.Nullable`1<Verse.PathFinderCostTuning>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PathGridDoorsBlockedJob.Execute_Patch1 (Verse.PathGridDoorsBlockedJob)
Gilzoide.ManagedJobs.ManagedJob:Execute ()
Unity.Jobs.IJobExtensions/JobStruct`1<Gilzoide.ManagedJobs.ManagedJob>:Execute (Gilzoide.ManagedJobs.ManagedJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Ros[É] 1 Oct @ 8:31pm 
MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_MechanitorTracker.get_ControlledPawns_Patch1 (RimWorld.Pawn_MechanitorTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.CompOverseerSubject.get_State_Patch2 (RimWorld.CompOverseerSubject)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:MechanitorUtility.IsColonyMechRequiringMechanitor_Patch1 (Verse.Pawn)
(wrapper dynamic-method)
Ros[É] 1 Oct @ 8:31pm 
I have an error that is too long to post, so I will post it in two parts

[CerebrexNodeLinkModule] Error in Patch_ControlledPawns: Destination array was not long enough. Check destIndex and length, and the array's lower bounds
Parameter name: destinationArray
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
MAP.CerebrexNodeLinkModule.Patch_ControlledPawns:Postfix (RimWorld.Pawn_MechanitorTracker,System.Collections.Generic.List`1<Verse.Pawn>&)
(wrapper dynamic-method)
星羽枝繁  [author] 1 Oct @ 8:56am 
@Catman1226 Compatibility with Cerebrex Node Unleashed is now supported, but you need to re-add the "Cerebrex Node Link Module" health condition—this requires adjustment using the developer tools on your end.:tobdog:
Catman1226 20 Sep @ 5:14pm 
Thank you for replying, that just means I will need to wait :)
星羽枝繁  [author] 20 Sep @ 10:37am 
@Catman1226 I'm sorry that the relevant patch hasn't been added yet. Recent updates have focused on fixing bugs and optimizing code logic.
Catman1226 20 Sep @ 8:54am 
Did the recent update add the patch suggested by @Ros[E] ?
星羽枝繁  [author] 19 Sep @ 4:50am 
@Ros[É] That mod looks really interesting. I'll try to create a compatibility patch for it when I have some free time.:steamhappy:
超级有帮助,谢谢:luv:
Ros[É] 18 Sep @ 10:56am 
Awesome mod! Can you add compatibility for Sentinel's Cerebrex Node Unleashed mod?