Portal 2

Portal 2

Europa
25 Comments
dire.fcs  [author] 8 Nov, 2015 @ 11:33am 
@DeathWish808
This one is easy once we know the map, I had to fix that part with both gels (spreading the right amount of gels); thanks :steamhappy:
DeathWish808 8 Nov, 2015 @ 10:10am 
First impression made me think it was a big complicated puzzle, but a fun and simple map.

Blind run: https://youtu.be/cj8CWFWAzns (3rd of 3 played)
dire.fcs  [author] 22 Feb, 2015 @ 10:35am 
@Requiemsoul
Thanks again; I red our comment about the three star map but didn't realized that was a about the voting issue, :), now I just saw what you meant.
Requiemsoul 21 Feb, 2015 @ 2:28pm 
A lot of fun and very well calculated test. The lastest maneuver and bridge maneuver were fantastic. Very curious "gelification" of the floor xD.
And congratulations: a three stars map! :))
ilike56k 3 Feb, 2015 @ 11:46am 
@dire.fcs
Oh, I used the bridge b/c both the blue gel, and the trajectory of the jump went just a few inches past the platform in the center.
dire.fcs  [author] 2 Feb, 2015 @ 2:14am 
@ilike56k
Thanks for playing; I think in most maps the cube droppers must have a button (in case you need to get another one); the cleansing gel is to make the players use the block in the goo (and not the bridge)
ilike56k 1 Feb, 2015 @ 1:20am 
This was cool. I loved seeing the orange and blue gel cross paths, making a runway. That was very creative and looked like it took some pacience to make it do that. I also liked the slanted landing zone on the final jump -- that seemed like a simple way to give the player the needed boost. (I just played another chamber that could have used the same idea, but instead I had to try the jump 100 times). I also liked how you found a simple way to keep the "edgeless" cube in it's place, until retrieved by the player. I don't know what the platform with cleansing gel on it was for. Does that serve a purpose? I also don't know why there was a button for every cube dropper, since the cube is already dropped before the player reaches it.
dire.fcs  [author] 24 Dec, 2014 @ 7:15pm 
@stormsend
thanks!
stormsend 24 Dec, 2014 @ 11:43am 
Well designed. And it looks good. With patience I made all the jumps as intended. Needed to erase a little blue gel as you said. Fun puzzle. Thank you.
dire.fcs  [author] 23 Dec, 2014 @ 6:09am 
@jokmaster
Thank you!
Daoud Baba 23 Dec, 2014 @ 1:28am 
Very fun and nice gameplay ! Good work Dire :)
dire.fcs  [author] 21 Dec, 2014 @ 3:38am 
@Traveler807
Thanks
Traveler807 20 Dec, 2014 @ 10:57pm 
Very elegant gell puzzle, nice work:)
dire.fcs  [author] 18 Dec, 2014 @ 12:07am 
@Brave and Polux
Thanks.
azertyuiop 17 Dec, 2014 @ 2:43pm 
I see that you like the gels at the moment :)
Nice one, thumbs up.
Brave 17 Dec, 2014 @ 2:15pm 
Above easy difficulty, the only deaths experienced was exiting , but F6 was my savior!
dire.fcs  [author] 17 Dec, 2014 @ 9:11am 
@Andi
Thanks again for playing.
Andi 17 Dec, 2014 @ 9:10am 
This gel puzzle requires a lot of patience, which I have little of. Still, this was a igneous chamber, thumbs up.
dire.fcs  [author] 17 Dec, 2014 @ 7:08am 
@commander2005
Thanks again.
commander2005 17 Dec, 2014 @ 6:57am 
Perfect, well done!
dire.fcs  [author] 16 Dec, 2014 @ 2:58pm 
@commander2005
thanks and ceiling panels were to prevent a trap situation and since I removed the grating on the exit jump then there is a trap situation. about the jump as a experienced player you already know some tricks about it (the orange gel can erase a little bit blue gel so the jump gets done) . I'll fix it next.
commander2005 16 Dec, 2014 @ 2:16pm 
I like the concept of your chamber very much!!!
The upperstair area could be reengineered a little.
The blue/orange-gel solution is genious. It need some handicraft work to use both colors right.
What are the usage of the portal able surfaces in the ceiling and in the exit room?
The first I did, I trapped myself in the exit room as I had no ball yet,
and if we do not jump exactly in the right moment, we die sometimes before we reach the exit room as Fatso. Thank You.
dire.fcs  [author] 16 Dec, 2014 @ 10:44am 
@jgaultney
Yes , there were a couple of things badly designed (last minute changes without playing); about the jump read my spoiler on Fatso (i use the flip panel to deliver speed gel)
jgaultney 16 Dec, 2014 @ 10:37am 
A fun chamber. I had broken the downstairs area in a couple of places but you fixed it
before I could post a comment :) After a replay, I solved it the same as in Fatso's demo
but it stopped short of the final move. Were we supposed to reach the exit with
just one bounce or two? I used a double bounce, the second from the grated panel
beneath the gel dropper.
dire.fcs  [author] 16 Dec, 2014 @ 10:02am 
@Fatso
Thanks for playing, there is a small trick about the gel to jump to the exit, you have to be a bit patience with the incoming speed drip gel so it cleares a bit the 'excess' of blue gel so we can jump out easily .