XCOM 2
Proving Ground Retrofit Projects LWOTC
11 Comments
Garr Incorporated 19 Sep @ 2:36am 
Duly noted. Thank you!
Zero  [author] 18 Sep @ 9:15pm 
@garr Spider+warden = wraith in this mod, but tbh I haven't tested that particular retrofit, should work though
Garr Incorporated 18 Sep @ 4:20am 
I really wanted such a mod for armour. Like upgrading your Spider suits into Wraith, or EXO into WAR.
Zero  [author] 17 Sep @ 5:32pm 
@arreen I'm not entirely sure about this, but I think something in LWOTC hard disables breakthroughs - there's probably a workaround or something but that's too intrusive for me. I'm fine with 'easy' mods like this, overwriting other people's exclusions is above my pay grade.
arreen 17 Sep @ 4:40pm 
I'd love to see a mod that brings the Breakthrough techs into the LWotC game as basic research or a proving grounds project and maybe also with a good strong resource cost to it.

Still, I appreciate this mod very much. Thank you for making it.
Reaver 17 Sep @ 11:15am 
@Zero Sounds like an interesting concept for an addon.
Zero  [author] 17 Sep @ 10:52am 
@mrMister

The framework for the mod is relatively simple - it's just a generic tech project for the proving ground that makes ItemTemplate goes in - new ItemTemplate comes out - if you follow the same structure you could make a version of this that handles whatever you want. I just did basic gear, but you could do whatever into whatever if you clone the examples in this mod. Like if you wanted "convert sniper into auto-sniper" or "convert Skulljack into Elerium nuke" or whatever.

I'm just sticking with basic LWOTC gear for this because I want this to stay tight and balanced, but I definitely considered doing fun stuff like 'dead-end retrofits' to unique weapons.

Toyed with an idea of "mag-laser shotgun" - like retrofitting a laser shotgun to mag tier gave you a unique un-upgradable version of the mag shotgun that lost 1 damage but kept the laser +5 aim, but I didn't want to accidently impact meta with my arbitrary valuations.
Tomoko 17 Sep @ 7:41am 
mh okay i'm interested. gotta admit it's a valid source of annoyance that the old gear has to be sold to the market to avoid inventory clutter.
MrMister 17 Sep @ 2:30am 
Of course the "compatible tech only" would make more sense in LW1's context, where T2 is Laser and T4 is Better Laser, but still.
MrMister 17 Sep @ 2:29am 
It'd be interesting if there were options to, for instance, only allow laser-> coil and mag->plasma conversions, with some "compatible tech only" justification (the gameplay effect is the point though).
Grayfigur3 16 Sep @ 6:32pm 
In quite a few runs, this is actually huge. Such a great idea. Im currently rebuilding my mod enviornment after some mod changes knocked it out of whack. This will be a great new run mod. Will post if i run into anything (if i can unwhack my environment sigh....). Thanks for this!