RimWorld

RimWorld

Joe's DnD Xenotypes
10 Comments
JoeOwnage  [author] 23 Sep @ 4:20pm 
Haha yea I might have to
Pebbled 23 Sep @ 3:58pm 
You know you want to make your own Tortle ;3
JoeOwnage  [author] 19 Sep @ 4:22am 
Thank you for reporting this issue, should be fixed as soon as I push the update:
https://i.imgur.com/MmeIEbI.png

If you're trying to run Facial Animations with Anthrosonae it doesn't appear to have been given the genetic heads treatment yet:
https://i.imgur.com/2KpVso3.png

Previous versions of this mod used to support Anthrosonae:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3523477637

If you ask SunshineyDays she might be willing to support it in this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3501317734
SquirrelGoblin 18 Sep @ 8:00pm 
Pretty cool but this seems to fuck with some Anthrosonae heads. Makes some of those textures invisible sadly.
JoeOwnage  [author] 16 Sep @ 6:17am 
As long as the name maker is the same name it will be ok
XD 16 Sep @ 5:35am 
Hello! Just saw your mod and wanted to inform you that I've made a little change to my mod in regards to it's culture name
JoeOwnage  [author] 15 Sep @ 8:43pm 
I'll try to get that fixed up tomorrow
JoeOwnage  [author] 15 Sep @ 8:35pm 
Ah yes good point I need to remove the xenotypes from the other mod
神说万岁 15 Sep @ 7:41pm 
It seems like there are some issues. After playing it, I found that there are two warforged instances at the same time. This one is from this mod, and the other is from RPG Adventure Flavour Pack Fork. It seems like we can remove the warforged instances from RPG Adventure Flavour Pack Fork?
elĐeve 15 Sep @ 6:31pm 
big and small! i'm in