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Congrats, honestly it might be my favorite stage that doesn't fundamentally change the game's mechanics
Glad you enjoy the intro variations, although to be clear with regular Noelle and the other Lightners the intro _is_ different-- they still use a red SOUL, although it's definitely not theirs (notice how it moves into place instead of being static). If you recall, a certain someone has the ability send over their red soul to someone else even over long distance :]
#
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:
unable to convert string "" to number
#
-
called from - gml_Script_ref_basics_init_real1 (line 3)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_state_update (line 3079)
called from - gml_Object_oPlayer_Other_10 (line 84)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
It accounts for most Undertale and Deltarune characters; if you wanna have fun experimenting check out the intro with the Noelle(s), Undertale characters and some other darkners
Yellow soul would be cool but (for now at least) the stage is mostly working with what's confirmed in Deltarune's world building, and the multi-colored human souls + the inverted monster soul symbols aren't confirmed to be in that world yet! Maybe in the future tho haha
I noticed that Ralsei uses a different symbol instead of the heart, did you code it? Or is it up to the character mod creator? It'd be cool if, for example, Clover had a yellow heart
Boss.
Part B.
Loop.