RimWorld

RimWorld

CE SkillAffectsReload
2 Comments
LikewiseHH  [author] 15 Sep @ 10:34pm 
It was but the values were hardcoded and more conservative. 75 % at lvl 0 and 150% at lvl 20. The main issue was how values were "taimed" by the post processing curve because manipulation also affects reload speed and with archotech bionics you'd run into a cap
Amber 15 Sep @ 6:48pm 
im surprised this wasnt already part of CE