Arma 3
Roadblock Duty Malden
26 Comments
Noble. 2 Oct @ 8:13pm 
@Legion
Originally i had some sound mods on etc, but it was freezing, so i stripped the mods down to the minimum

Just ace and CBA_A3
Legion  [author] 2 Oct @ 7:36am 
@Noble
Hasn't happenes for me yet, which mods are you loading?
Noble. 1 Oct @ 7:05pm 
Seems to freeze the game on mission load, i did also try with all other mods turned off too (Apart from ACE and CBA_A3 :'(

Any known cause for this maybe?
Girl kisser 30 Sep @ 8:27am 
@0S5I

Had the same problem, steam doesn't update the mission it seems, you need to find it, delete it manually and subscribe to it again. Or, just save yourself the workaround and just download it from the github and plop it where your missions from the editor are saved.
0S5I 28 Sep @ 6:04pm 
Seems interesting but dosent work for me :( (it keeps saying missing content from ACE)
Legion  [author] 27 Sep @ 11:24am 
@Girl Kisser

I had only tested it with VCOM myself, I'll look into what I can do for LAMBS, I believe I can certain cba settings off for the mission unless the client forcess the mission settings to be overwritten.

If you need any help porting it over just shoot me a friend request and I'd be glad to help. I'll update the github to the latest version tonight.

Also don't forget to check the Roadblock Essentials composition on my workshop. It had a composition with all thats needed to port the mission (except the scripts) and some explanations on what everything is.
Girl kisser 27 Sep @ 11:12am 
@Legion

Sorry, it's my bad, I do use Lambs. So it's on me... Glad to hear about SOG PF, that can be a interesting one depending on place, will be a challenge to defend on low ground for example. My advice is to turn off damage on some buildings so you don't get stuck in the open after mortar hits.

Currently trying my hand at porting it to Farabad(Global Ops Terrains), UNA/UN/IDAP themed, wish me luck.
CSIGN 27 Sep @ 9:05am 
@Legion Glad to hear that! Take your time, me and my friend love this mod :)
Legion  [author] 27 Sep @ 8:23am 
@Csign Tanoa is in the works :D
For the SOG PF, there were some AI issues for the civs from the SOG PF classes I'd like to work out before properly supporting the maps
Legion  [author] 27 Sep @ 8:21am 
@Girl Kisser

Thanks for the comment! Thats a very interesting bug, haven't had that happen in any of my testing. The civilians are spawned careless so they wouldnt not get affected by any danger triggers.

Are you using any AI enhancement or alterating mods? If so I could look into compatibility for them
Girl kisser 27 Sep @ 8:12am 
@Legion

Thanks for the update, the mission is running and even smoother somehow??? Oh well, just one annoying thing I notice, in Malden, most times(8/10) civvies spawn and drive to the wrong side of checkpoint and try to drive around or plow from the exit. Maybe spawn them up the hill, so they have to take the first road because Arma AI will Arma AI otherwise.
CSIGN 27 Sep @ 2:20am 
Love this mod, any possibility of making a version for Tanoa or any of the SOGPF maps so that the SOGPF dudes don't look out of place in the current roadblock maps?
Legion  [author] 23 Sep @ 9:46am 
I already looked into the save system a little bit yesterday and there are some oddities with it. Going to look into it a bit more tonight.

It might break the saves, but I'll add in a way to refund your points again if thats the case.
gree 23 Sep @ 5:16am 
My call is it's probably something with arma being silly with loadouts. SOGPF save was a fresh start with that faction selected, gendarmerie ironically enough I think was only happening to one of my friends despite me being the host in both times
Legion  [author] 22 Sep @ 1:15pm 
@Gree

Thank you! Could it potentially be that you're loading a savefile when picking a different faction? When you're loading a save, it automatically loads the faction you created the save with, to avoid getting the unlocks and all all messed up.

I will look into Livonia, got to patch that one. There was an issue with savefiles across maps that I've fixed, but not yet implemented to Livonia
gree 22 Sep @ 9:25am 
Great mod, love playing it with friends

I do come across an issue however where despite having chosen SOGPF or Gendarmerie factions I spawn as the vanilla 2035 nato rifleman and in livonia we have less traffic than usual despite having medium and then even setting the traffic to high
Legion  [author] 21 Sep @ 10:13am 
Just pushed an update where it should not depend on ACE Medical anymore.
Also added markers pointing towards the jail, where to take handcuffed civilians.

@Fixz You can find them on the map, same with the contraband items, and locations.
Fixz 21 Sep @ 8:25am 
Where can i see a list with the Wanted names ? Cant find it on the Terminal.

Also, what do i do with Mans, that origin is contraband? I handcuff them. What else ?
IVAN 21 Sep @ 7:46am 
YEP guys if you want play this don't put the ACE NO MEDCIAL on.
IVAN 21 Sep @ 7:41am 
@Legion the mission is request ace right? but i have no medical on. i guess thats why
Legion  [author] 20 Sep @ 11:53am 
@IVAN could you tell me some more? When ran in multiplayer, you can select a slot manually as well.
IVAN 20 Sep @ 11:21am 
When i start this Mission the Lobby is empty idk why.
CowBoy 20 Sep @ 12:22am 
Can u do a translate on Russian, German? Pls, for example with chatgpt
Legion  [author] 17 Sep @ 10:00pm 
@Jack Ruby Let me know what you think!
Jack Ruby 17 Sep @ 7:50am 
What a great idea, cannot wait to try this!
Soda 16 Sep @ 6:19pm 
Great mod! Fit really well in to what we were doing with our missions :D!