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Originally i had some sound mods on etc, but it was freezing, so i stripped the mods down to the minimum
Just ace and CBA_A3
Hasn't happenes for me yet, which mods are you loading?
Any known cause for this maybe?
Had the same problem, steam doesn't update the mission it seems, you need to find it, delete it manually and subscribe to it again. Or, just save yourself the workaround and just download it from the github and plop it where your missions from the editor are saved.
I had only tested it with VCOM myself, I'll look into what I can do for LAMBS, I believe I can certain cba settings off for the mission unless the client forcess the mission settings to be overwritten.
If you need any help porting it over just shoot me a friend request and I'd be glad to help. I'll update the github to the latest version tonight.
Also don't forget to check the Roadblock Essentials composition on my workshop. It had a composition with all thats needed to port the mission (except the scripts) and some explanations on what everything is.
Sorry, it's my bad, I do use Lambs. So it's on me... Glad to hear about SOG PF, that can be a interesting one depending on place, will be a challenge to defend on low ground for example. My advice is to turn off damage on some buildings so you don't get stuck in the open after mortar hits.
Currently trying my hand at porting it to Farabad(Global Ops Terrains), UNA/UN/IDAP themed, wish me luck.
For the SOG PF, there were some AI issues for the civs from the SOG PF classes I'd like to work out before properly supporting the maps
Thanks for the comment! Thats a very interesting bug, haven't had that happen in any of my testing. The civilians are spawned careless so they wouldnt not get affected by any danger triggers.
Are you using any AI enhancement or alterating mods? If so I could look into compatibility for them
Thanks for the update, the mission is running and even smoother somehow??? Oh well, just one annoying thing I notice, in Malden, most times(8/10) civvies spawn and drive to the wrong side of checkpoint and try to drive around or plow from the exit. Maybe spawn them up the hill, so they have to take the first road because Arma AI will Arma AI otherwise.
It might break the saves, but I'll add in a way to refund your points again if thats the case.
Thank you! Could it potentially be that you're loading a savefile when picking a different faction? When you're loading a save, it automatically loads the faction you created the save with, to avoid getting the unlocks and all all messed up.
I will look into Livonia, got to patch that one. There was an issue with savefiles across maps that I've fixed, but not yet implemented to Livonia
I do come across an issue however where despite having chosen SOGPF or Gendarmerie factions I spawn as the vanilla 2035 nato rifleman and in livonia we have less traffic than usual despite having medium and then even setting the traffic to high
Also added markers pointing towards the jail, where to take handcuffed civilians.
@Fixz You can find them on the map, same with the contraband items, and locations.
Also, what do i do with Mans, that origin is contraband? I handcuff them. What else ?