Crusader Kings III

Crusader Kings III

More Regional Men-at-Arms
71 Comments
ziomalisz 15 hours ago 
Hi!
I really enjoy your mod — great work!
Would it be possible to make it compatible or integrated with Regional Immersion and Cultural Enrichment (RICE) and Culture Expanded?
It would make the gameplay experience even better.
Thanks for considering it!
Годрик Сторукий 11 Oct @ 10:18am 
@Halfdan , good,innovations may be a way better idea , as well it will at least a bit weak those adventures recruiting all kind of maa
Halfdan  [author] 11 Oct @ 1:29am 
Somehow I sometimes still seeing some AI keeps recruiting generic MaA although they have the unique one, so I need to tweak the mechanisms. I think I will be utilizing "instantly-discovered" innovations to avoid this and to give more clarity of which MaA could be recruited by which culture
CS-HS 9 Oct @ 10:34am 
A special MAA for Jerusalem would be amazing
Grenader 9 Oct @ 9:02am 
Спасибо!!!
reverse 8 Oct @ 3:36pm 
Can you enlist what are the new maas? Please
Mr Mouse 8 Oct @ 12:42pm 
lowkey add more goated mod
archon_silverius 7 Oct @ 10:11pm 
I appreciate that you took the time to add more units to the game that help diversify it. I would be interested in seeing more units added over time.
Halfdan  [author] 6 Oct @ 9:46pm 
@tabel'noe actually i have done the illustrations, but i am planning to push them together in the next MaAs update. thanks anyway
tabel'noe 6 Oct @ 11:28am 
link to google drive deleted itself so i will link github, files with resent upload
https://github.com/0sandro/CK3-CoA-s/commit/70be48f2653e6d2e7114e6290f678b7b8aa17841
tabel'noe 6 Oct @ 11:10am 
@Halfdan So I played around with Gemini and Photoshop a bit and was quite pleased with the result. I do not want to strip away fun of talking to this freak and ask for sallet for 20 times in different forms and promts just to resive fucking armet for the 20th time but i hope it will save you time. Did it to learn ai's, needed it for work, so these was a fun study of mine.
I will link you final results + interim results may be you can improve it. they would be in PSD and PNG formats forgive me i dont know what to do with dds and its recursion and why it is necessary:
{LINK REMOVED}
Halfdan  [author] 5 Oct @ 9:18pm 
@R0B0T no, if you hybridize, you could obtain both, and if you diverge, you retain yours

@tabel'noe yes, i do agree with you, i am planning to redo some illustrations. thanks for the insights
tabel'noe 5 Oct @ 3:36pm 
And the Fanti armor seems a little out of place to me. I understand that you wanted to make a soft aketon or brigandine, but maybe you could tweak it a little to make it look more realistic? But I'm nitpicking, really, it could be fine as it is.
As for the Ritter, I think you're knowledgeable enough to know this yourself, but I'd like to provide some photos for inspiration, maybe that will help.
You used two iconic helmets barbute and armet, so why not to go for a sallet or hounskull ? ;3
https://imgur.com/a/D68ZPby

If it is not an option i would suggest use similar stuff that french sergeant do, they genuinely looks awsome. Thank you for your mod!
tabel'noe 5 Oct @ 3:16pm 
@Halfdan I've looked through almost all of the new units, and damn, they're impressive, especially the sergeants — they don't look like AI at all. I have a small suggestion. The Ritters from the central German part look almost like Roman legionnaires on horseback in yellow uniforms, especially the guy on the right with his, I would say, typical Roman shoulder pads and cap, very reminiscent of these two
https://imgur.com/a/y31sa8M
R0B0T 5 Oct @ 1:14pm 
so if i create a hybrid culture or diverge culture i lose the men at arms?
Halfdan  [author] 4 Oct @ 10:07pm 
@Skype Cat sure
Skype Cat 2 Oct @ 6:04am 
Hey again Halfdan. I wanted to ask you a few more questions about your use of Gemini, I sent you a friend request hoping to DM with you if it's okay. you can unfriend me afterwards. I just want a bit more information. I tried it myself but my results are very far from what you are getting.
Thanks
Halfdan  [author] 1 Oct @ 4:49am 
@germi_1107 this mod doesnt overlap with any MaA mods, it will just simply add more MaAs without overlapping anything, so it will run perfectly alongside any mods that add or change MaAs
germi_1107 30 Sep @ 10:35am 
sorry to bother, maybe i should check it out myself but, does this overlap with Cultural Armies and/or RICE maa. I mean, does this complement each other well or is there something similar in the other mods?
Solack (Zacle) 25 Sep @ 1:29pm 
Always happy to have more MAA mods. I really like when they're used to add some flavor to each culture. Good work and can't wait for more.
Halfdan  [author] 24 Sep @ 11:31pm 
@Skype Cat Im using Gemini btw, if you guys want to know
Skype Cat 24 Sep @ 6:00am 
@Halfdan. love to see more MAA. good work. What AI are you using to create these? they come out surprisingly well, very fitting with the vanilla style.
iraklionaurelius 24 Sep @ 4:36am 
GREAT WORK THX!!!
RANKO 24 Sep @ 2:21am 
ay all good down worry its a dead culture, ill prolly be the only one noticing :WHII_Death:
Halfdan  [author] 23 Sep @ 9:34pm 
my bad, I overlooked that one, I'll make one soon
RANKO 23 Sep @ 1:28pm 
is the middle eastern MaA gonna include some hebrew units? if so youre my goat hahaha eitherway great mod man ! keep it up
Halfdan  [author] 22 Sep @ 1:09am 
@Shizuko sure, you can add me and then PM me
Shizuko 22 Sep @ 12:55am 
@Halfdan hi. I can make a russifier for the mod, do you want to include localization immediately in the mod?
Halfdan  [author] 21 Sep @ 7:39am 
@LLKV each of them have already had one tho
LLKV 21 Sep @ 7:19am 
Loving the mod currently, adds some real depth to the game. I know you are currently working on the middle eastern MaAs but I believe it would be nice if you could expand the balkan MaAs. For example the Albanian and south slavic cultures, due to the fact that the greek MaAs far outshine the rest.
On11chan3k 21 Sep @ 1:06am 
@Halfdan YESSS Sir that's awesome
Halfdan  [author] 20 Sep @ 10:27pm 
@On11chan3k I am developing Middle Eastern MaAs right now and it might be one of them
On11chan3k 20 Sep @ 7:51pm 
Can u create unique maa assassin for Persia or at least faith has fedayeen tenet ? :v
xepeyon 20 Sep @ 6:37pm 
@mloom if generative AI art was theft, it'd have been made illegal. It's about as much theft as someone learning from and imitating another person's art. The reason many artists reset AI art generation is that they believe a mechanism should be in place for them to give consent for an AI to learn from them.

And iirc, that lawsuit concerning it got thrown out, with the caveat that AI art can't be copyrighted. And in this case, they're also not being used for profit. Ultimately, if you put your art out there for all to see, people are free to learn from it and imitate it as they see fit, just as if it were another person copying you by hand. Some people might see AI doing it as unethical, and that is certainly their prerogative, but it is clearly not illegal, even if you dislike it.
prikardo700 20 Sep @ 4:47pm 
great mod
mloom 20 Sep @ 11:20am 
@Alpha the reason is that generative AI is theft
Alpha 20 Sep @ 10:18am 
1. this is a NON-PROFIT, I don't see the reasons for not using AI art.
2. Simply avoid the mod if u're not a fan of AI stuff.
JSJosh 20 Sep @ 8:46am 
I kinda agree with @Random (I believe), it would make a lot more sense for these techs to be in the regional section, as that is where the base game puts its culture-specific techs, the two other spots are for techs that everyone can get.
doctorbrennan1 20 Sep @ 7:17am 
@Halfdan who gives a rats ass about AI art this mod is great. Keep up the good work my man!
Halfdan  [author] 20 Sep @ 3:17am 
@happy9s he takes it from internet and I dont know if he has the permission to use it or not. and also why do you resent AI art? it doesnt harm anybody, and remember, this is a non-profit stuff
happy9s 20 Sep @ 1:55am 
Not the big fan of AI art as well, why couldnt you just use arts from the cultural armies pack(the old or new one)? Are they copyrighted? +I assume that even simple arts from the free access are percived better than AI ones. Whatever, thamk you for the your great job
Halfdan  [author] 19 Sep @ 11:45pm 
@ShlepkaBs no, i dont speak russian either
Halfdan  [author] 19 Sep @ 11:43pm 
@Random I am avoiding innovation as it needs time to be researched, i dont want that

@FizzTom go commission me an artist then
FizzTom 19 Sep @ 8:11pm 
AI slop, stop destroying the environment
ShlepkaBs 19 Sep @ 11:10am 
А есть русская локализация?
Random 19 Sep @ 10:37am 
shouldn't the tech be a cultural one instead of general?
Oski96 19 Sep @ 12:04am 
Another cultural unit mod? Hell yes.
Dwalin 18 Sep @ 12:24pm 
ROMA INVICTA
Halfdan  [author] 18 Sep @ 8:54am 
@Faker kk yes, i am changing some unit arts. it will be included in the next update
Faker kk 17 Sep @ 9:49pm 
Could you change the comitatenses maa art to a late roman one?