Arma 3
ZEIC - Zeus and Eden Interior Community Version
26 Comments
Overlord Zorn  [author] 22 Sep @ 7:00am 
Hm. I have some rather busy weeks ahead of me. I try to check it out and investigate but might be a bit before i can PR a fix for this myself.

Havent worked with modules myself before much, so need to learn that stuff first.

If someone's familiar and finds a quick fix im happy to merge a PR
Bashar al sneed 20 Sep @ 11:57am 
alright just checked i do have zeus enhanced loaded but still no dice
Overlord Zorn  [author] 20 Sep @ 4:49am 
i havent touched the code for the zeus modules but i noticed something about zeus enhanced in the code.

Try loading with Zeus enhanced to have access to the modules in zeus.
Bashar al sneed 19 Sep @ 6:47pm 
neather can i like its just not in the zeus menu for me but more than likey im just retaded and didn't read th descrption right
Skittles 19 Sep @ 5:28pm 
I may be silly, or ignorant, or both, but I cant seem to see the module to use this in zeus. I can see it whilst in the eden editor, but I am unable to spawn it whilst in zeus. I have all addon options including unofficial ones, so I am unsure why its not visible. Cant seem to see an option to enable it in game options either
Overlord Zorn  [author] 19 Sep @ 10:31am 
;D feel free to make more ^^
Cynicus 19 Sep @ 9:56am 
Lol, i was about to post asking if i should repost or do a PR to add my compositions for Sefrou-Ramal, then I saw you already added it, what a G!
little andy 19 Sep @ 3:07am 
thank ye
Overlord Zorn  [author] 17 Sep @ 11:19am 
I get you.
i already provided you with a way to add your custom templates, see the link in a previous comment.
i alsoinformed you that your suggestion is on the list but no promises made.
colemanerik 17 Sep @ 9:08am 
@Overlord Zorn
Im all for everyone being able to use the interiors but I think people dont want to have to wait to use the stuff they created using the tool. People making missions on a regular basis for their communities and did something custom, they want to use again and again, and have to wait until you update the mod to be able to use it. I think if your doing the export to upload to you. It should also make a save in the user folder so the person that made the interior can use it right away instead of waiting for when you have the time to update.
Overlord Zorn  [author] 16 Sep @ 4:27am 
I think it would be a great to add more to the mod itself so more people can enjoy the additions. This is in parts why i took up on maintaining a public github repo were people can submit stuff.

I'll keep your suggestion in mind but its not on the priority list.
colemanerik 15 Sep @ 6:01pm 
@Overlord Zorn
I've always thought it would be a great feature to be able to use the VR Building template to make and store your own setups locally. The mod is very useful to do the quick adding of interiors but has always failed due to them always failing with updates and the selections are very few. Adding in a way to do local saving, say in your Arma User folder, then able to use the module to add it like normal would be an amazing feature to add.
[REDACTED] Fox 15 Sep @ 3:00pm 
I get a massive lag spike whenever I open Zeus while I have ZEI loaded. Anyone else experiencing this issue?
Overlord Zorn  [author] 15 Sep @ 2:10pm 
@colemanerik:
I stand corrected. There is no documentation on this and i haven't had a chance to test it but this is your best bet.
https://github.com/CVO-Org/ZEIC/blob/main/README_customTemplates.md
Overlord Zorn  [author] 15 Sep @ 12:52pm 
@colemanerik:

I plan to update the mod whenever there are new contributions,but not too frequent as it might be rather disrupting for server admins. Maybe once every two weeks or so.

I only had a brief look at parts of the code, but I do not see suitable ways to include mission defined templates or alike.

I'll have a think of it how that might be possible but no promises.
colemanerik 15 Sep @ 7:37am 
How do I use the interiors I make or do I have to wait for you to update the mod to include my interiors?
[+| CL rautamiekka 15 Sep @ 6:15am 
@Sir Knight
@Overlord Zorn

And that's with the global simulation disabled (if the objects are added into Zeus) and a simple object being created (if the objects ain't added into Zeus) for most (all ? I didn't read the whole source code), objects. You don't wanna know how bad it could get with simulation enabled.

^ Some objects could be spawned as super-simple objects for even less performance impact, but the magic word is "some", so it wouldn't work on most and so would need manual checking.

^ And that's just which ones can be spawned as super-simple, cuz for ex, spawning the non-branded `Land_FoodSack_01_empty_brown_F` as super-simple will work just fine, but for some stupid reason it turns into into the IDAP-branded `Land_FoodSack_01_empty_brown_idap_F` as a result.
Sir Knight 15 Sep @ 5:24am 
I love playing town attack/defense through RIS module, thats why i tried to fill 250x250 area with interiors, i also use clutter area module 250x250 for outdoor stuff. But yeah, performance drops :(
Overlord Zorn  [author] 15 Sep @ 4:19am 
@SirKnight:

Short: Engine Limitation

Long: I tested this in Pyrgos out of curiosity. I am supprised your game did not crash. It filled over 200 Buildings, resulting in several thousend if not tens of thousends of objects being placed.
Just in case, *thats a fuckton*.

Arma 3 is 12 years old and uses "Real Virtuality 4", their inhouse engine, which isnt much more then an continously upgraded engine which first released 2002 or so.
Sir Knight 14 Sep @ 10:42pm 
Why does Interior fill drop fps by 10-15% when activated in city in big (250x250) area? it went from 75 to 55 with nothing going on. i5 13600k 32gb ddr4 3200mhz 4070 super
Overlord Zorn  [author] 14 Sep @ 7:03pm 
Everyone can contribute to make this better then it already is by making and sharing their compositions here in the discussions :)
Yo Gabba Gabba! 14 Sep @ 7:01pm 
This is fantastic. I only hope it continues to grow, and possibly includes the CDLC someday.
Ace 13 Sep @ 8:46pm 
Oh this is wonderful. I'm thrilled to see work on this continued. I've been getting upset with the lack of updates for newer DLC content.
TWC_Nazgûl 13 Sep @ 8:59am 
Thank you for this! Great work ;)
Overlord Zorn  [author] 13 Sep @ 12:34am 
I agree
Komodo 12 Sep @ 8:16pm 
nice