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ZEIC - Zeus and Eden Interior Community Version
   
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
8.424 MB
12 Sep @ 5:40pm
13 Sep @ 1:51am
3 Change Notes ( view )

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ZEIC - Zeus and Eden Interior Community Version

Description
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ZEIC - Community Version

This STANDALONE Mod is the spiritual successor of ZEI and ZEI Continued.

The goal is to follow Sgt. J. Andrews / Samantha initial attempt maintain this highly useful mod.

Contributions and Pull Requests are very welcome!
More Details below

ZEIC - Changes
  • Create 3DEN Layer per Building for Interior Fill and Garrison.
  • Improve Performance

ZEI - Zeus and Eden Interiors
A tool to quickly decorate and populate interiors for your missions in either Zeus or Eden.

ZEI Interior Modules
Garrison Building
  • Fills a building with your choice of faction and number (should support any units Addon).
  • Attempts to find the best direction for the units to face.
  • Avoids spawning pilots/crew etc.1

Interior Fill
  • Fills a building with either a military or civilian template.
  • Choose either an area or single building and if the interior should be editable in Zeus.
  • Supports CUP buildings.
  • Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill the nearest building with a military template.

Object Fill
  • Fills a table or shelf with objects.
  • Choose how many objects to spawn on the table and if they should be editable in Zeus.
  • Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill an object a random selection of items.

Object Switch
  • Converts objects of one region to another region (e.g. Green Sandbags to Brown Sandbags)
  • Supports CUP objects but positioning may be affected due to model sizes.

ZEI Development Modules
The following modules are designed to make it easier for you to help with the development of this addon, they are not available in Zeus.

List Buildings
  • Use it to quickly find which buildings have little or no ZEI templates.
  • VR World Only
  • Creates rows of buildings having the chosen number of templates or less.
  • Coloured arrows in front of the buildings will indicate the templates count (Red = Mil, Pink = Civ).

Mark Positions
  • Highlights all building positions in a building.
  • Don't block these when creating a template!

Save Building Scheme
  • Saves a building in the ZEI template format, no need to run any code through the debug menu now.
  • Pressing 'LookAround' (Default: ALT) will 'force save' the highlighted object so you can save objects that aren't buildings.

Additional Informations
Technical Details
  • This Mod is a STANDALONE Version - No need to Load the Original ZEI Mod.
  • This is a Client Side Mod and can be loaded as an optional mod.
  • Not required to be installed on a server or any other clients.
  • Creates no dependency in mission file.
  • This mod is build and signed with hemtt - each update will produce a new bikey.

Contribute
  • Contributions of Compositions for Buildings are welcome and one of the main motivators for the community project.
  • Contribute Compositions via Steam Workshop Discussion
  • Contribute Compositions directly to Github via Pull Request.
  • I am looking for Co-Maintainers so it doesnt get stale in case i wont have time to attend to the matter.

Why ZEI Community Version when there is ZEI Continued
I tried to contact the author of the ZEI Continued via Steam Workshop, Github and Discord to offer my help to maintain and streamline "ZEI Continued" but never have gotten a response and the last update was 10 Mar, 2025.

Links

Credits
List of Authors[github.com]
Popular Discussions View All (3)
1
3 hours ago
PINNED: Requests
Overlord Zorn
0
23 hours ago
PINNED: Contribute Compositions like a King
Overlord Zorn
0
23 hours ago
PINNED: Contribute Compositions
Overlord Zorn
3 Comments
TWC_Nazgûl 9 hours ago 
Thank you for this! Great work ;)
Overlord Zorn  [author] 17 hours ago 
I agree
Komodo 21 hours ago 
nice