Crusader Kings III

Crusader Kings III

Improved Witchcraft - Tenet Submod
5 Comments
arkasıSarı8  [author] 19 Sep @ 6:17am 
@al.arthen sure :steamthumbsup:
al.arthen 18 Sep @ 6:52pm 
How interesting! I'm now working on the mod with similar functionalities (witchcraft, magic, supernatural beings, monster hunters, orders, and several new religion tenets to reflect that better), planning to make it a Witchcraft mod's submod.

Would be happy to explore your mod as well, and ofc will credit you in case of publishing my mod.
0% hate 16 Sep @ 3:01pm 
third
arkasıSarı8  [author] 15 Sep @ 4:59am 
@gaaras.apprentice yes
gaaras.apprentice 14 Sep @ 9:37pm 
You say in the main mod that it should be save game compatible, would the same be true for this submod?