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Now I fixed most consistency names, fix a couple typos, missing symbols and such... it should be way better now, enough for a bit of time
Also the text cutting on "the beast" skill... it's cutted I think out of space, not because it's missing the text on the file, so I'll keep that for the list of next fixes, since I can't think of a way right now to fix it, probably is quite easy... maybe... who knows, and I don't want to bother Cathelia lol (that guy is a superhero)
So regarding the speed dice and some concepts, I'll check the files and read what it is based on actual effect on the game, since I didn't try the mod, just made sure it was working, since I was kinda delying it too much...
The only one that may be a problem with the original mod, which I'ma talk to Ambertley is the debuff blue text, but I'll make sure it's not 'cause of my mod xD.
Y'know what, yeah, I'll add the description too.
So overall, thanks for the comment, hope you can keep using both mods (and telling me the issues so I can fix them)
1. a few of the terms comes from ruina without explaining it. degraded fairy and pillar inflict unique status effect with explanation but what about degraded chain "destroy target speed dice"?
2. from what i gather, the egg skills need to be done sequentially, from small beak al the way to the beast. but there's a translation error in the skills itself. mainly being the first skill has a different name for the second skill inside of the first description (small beak unlocks giant bird rather than big bird and long arms unlocks big monster rather than the beast)
3. part of the beast skill description got cut off. it says "[when used] greatly in" and cut off from there.
4. a blue text in the enemy max hp debuff with [<buff_rule_data_tooltip_binah_J2>]
also, could you also include the OG mod description translation here as well? it seem to be describing how to play Binah as well some other notes.