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Library Of Ruina Binah // English LOC
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12 Sep @ 12:13am
14 Sep @ 5:33am
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Library Of Ruina Binah // English LOC

Description
English translation for the incredible Binah mod!
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It's been a while since I did something regarding mods...

In short this translation includes:
-Proper adaptation to english, as much as possible since I tried to compare the translations to LoR and select the proper names so it makes sense
-Coherent skills so you can understand what each skill does.
-Most of the work was handled by Ambertley he did an incredible job keeping everything organized!

Keep in mind this translation is not perfect at all... but I tried my best to make it enjoyable~

Originally posted by Ambertley:

This mod adds Binah, who appears in Lobotomy Corporation and Library of Ruina. I hope you enjoy it.
Binah’s two quirks: Philosophy Floor Librarian and Garion.
They are obtained the first time you use the skill Black Forest, and the first time you use Degraded Shock.

In Black Forest Mode, you can draw Abnormality pages to unlock the skill The Beast, which transforms Binah into Apocalypse Bird Mode.
Once the transformation is complete, you cannot revert back to Binah mode during that quest.
Note: Using The Beast will immediately inflict severe Stress damage and a large reduction to Max HP on all allies. If you intend to transform, make sure you are prepared.

When entering Apocalypse Bird Mode, the Lobotomy Corporation alert will play. It stops automatically when leaving combat, and restarts from the beginning the next time you enter battle and use a skill.
Please note: in single-room “boss rush” quests, where you return to town directly without an “out-of-combat” phase, the alert may keep looping endlessly. To stop it, you’ll need to bring Binah to disable BGM next time, or restart the game.
(That said, Apocalypse Bird shouldn’t trigger in single-room quests anyway.)
In Apocalypse Bird Mode, Binah gains very high damage reduction and a large HP pool, giving her strong survivability.

Skills

In Binah mode, her skills focus on debuffs and control. With the dual-page trinkets, Binah can be further empowered even without transforming into Apocalypse Bird.
Effects with [Degraded Fairy] reduce the enemy’s Max HP by a percentage — if used properly, they can be very effective.

The skill Beak’s [Punishing Bird] effect actually restores 15% of Binah’s HP (it is not Lifesteal).
The skill Apocalypse’s [Prophecy] effect is an HP threshold execute. Combined with its lifesteal, it can instantly heal Binah to full — useful for turning the tide of battle.

Camping
The camping skills Unjust Verdict and Monster of the Black Forest inflict heavy drawbacks — use them with care, and don’t waste your allies.

Trinkets
I’ve added trinkets themed after Abnormalities from Lobotomy Corporation, Library of Ruina, and Limbus Company.
A new Arbiter trinket has been added to further strengthen Binah Mode, but it does not allow transformation into Apocalypse Bird.
Most trinkets are straightforward, but a few need special attention:
Low Wail: inflicts terrifying Stress damage on allies. If the wearer dies, it also causes massive Terror to the party. Use with extreme caution.
Wingbeat: applies Bleed to allies when Stress is high.
Other
If you encounter any issues with the mod, please leave a comment.

Support link: https://afdian.com/a/Ambertley

Future mod updates will be shared there.

My coding skills are limited — this mod was only possible thanks to the guidance of experienced members in the community. Thank you all.

And finally — thank you for playing my mod. :)
14 Comments
Albion_Principe 25 Sep @ 4:11pm 
@Ambertley 我明白了。谢谢你的帮助
Ambertley 24 Sep @ 3:34pm 
@Albion_Principe 你在游戏中看到的可以升级的技能就是所有可以升级的了,除此之外的其他技能我没有做更高等级
Пампкерино  [author] 24 Sep @ 10:53am 
I'ma be honest, I have 0 clue lol
Albion_Principe 24 Sep @ 10:28am 
Hey, I figure this might be the best place to ask this but I can also go to the original mod to ask this question, but are there any mods that would allow all the skills to be visible on the Guild UI?
Пампкерино  [author] 17 Sep @ 7:19am 
We got to the frontpage, never have I ever made that, thank you guys :)
Пампкерино  [author] 15 Sep @ 6:28am 
Thanks for the kind words man :)
Skye 14 Sep @ 4:55pm 
Your work is amazing and you are a hero thank you for the mod
Пампкерино  [author] 14 Sep @ 5:44am 
New Update
thanks to Ambertley there is now translation for the images in game when using certain skills~
Now I fixed most consistency names, fix a couple typos, missing symbols and such... it should be way better now, enough for a bit of time


Also the text cutting on "the beast" skill... it's cutted I think out of space, not because it's missing the text on the file, so I'll keep that for the list of next fixes, since I can't think of a way right now to fix it, probably is quite easy... maybe... who knows, and I don't want to bother Cathelia lol (that guy is a superhero)
Пампкерино  [author] 13 Sep @ 4:14pm 
Thanks for the comment, since there is gonna be an update for the original mod, that's when I'll update it too, so pointing out those problems helps me to fix them lol.
So regarding the speed dice and some concepts, I'll check the files and read what it is based on actual effect on the game, since I didn't try the mod, just made sure it was working, since I was kinda delying it too much...
The only one that may be a problem with the original mod, which I'ma talk to Ambertley is the debuff blue text, but I'll make sure it's not 'cause of my mod xD.
Y'know what, yeah, I'll add the description too.
So overall, thanks for the comment, hope you can keep using both mods (and telling me the issues so I can fix them)
NothingBestUnavailable 13 Sep @ 7:44am 
there's a few thing that confuse me and some mistake here:
1. a few of the terms comes from ruina without explaining it. degraded fairy and pillar inflict unique status effect with explanation but what about degraded chain "destroy target speed dice"?
2. from what i gather, the egg skills need to be done sequentially, from small beak al the way to the beast. but there's a translation error in the skills itself. mainly being the first skill has a different name for the second skill inside of the first description (small beak unlocks giant bird rather than big bird and long arms unlocks big monster rather than the beast)
3. part of the beast skill description got cut off. it says "[when used] greatly in" and cut off from there.
4. a blue text in the enemy max hp debuff with [<buff_rule_data_tooltip_binah_J2>]

also, could you also include the OG mod description translation here as well? it seem to be describing how to play Binah as well some other notes.