Caves of Qud

Caves of Qud

Eule`s Spires of Heime: Exile Update
10 Comments
Lancewholelot 20 hours ago 
Ah, the cybernetic is appearing for me now, and the backup one-handed blade.
Eule  [author] 20 hours ago 
no it being gigantic is part of the trade off. you get a cheaper giant hands with a debuff attached as an arcology cybernetic to start with and mercenary has a regular sword to use if you cant use the greatsword
Lancewholelot 21 hours ago 
Perhaps instead of the Gigantic mod, the Heiman Zweihander could instead be "huge". Say, double or triple weight the of a normal two-handed blade, with damage increased by +1 or +2. No need for extra arms or Giant Hands cybernetics.
Szymon XII 22 hours ago 
this is absolutely amazing
one of few mods adding new true kin castes and it's great :3
Lancewholelot 13 Sep @ 5:01am 
Giant Hands cybernetic would allow the zweihander to be used.
Eule  [author] 13 Sep @ 4:52am 
Oh! Right
I forgot to make a cybernetic to fix that oopsies
Lancewholelot 13 Sep @ 4:26am 
It seems the starting Mercenary cannot equip his Heimian Zweihander. Being gigantic, the great sword requires four hands!
Lancewholelot 13 Sep @ 4:03am 
There's certainly a Landsknecht theme to some. I dig it. BTW Eule, the Knecht's subtype should include the skill "Rifles" rather than "Rifle". Oddly though, it is correct for the branching skills to use the singular "Rifle_".
halosammy 12 Sep @ 8:32pm 
Are these supposed to be Venetians as True Kin?
Klomn 12 Sep @ 7:39am 
OH HELL YEAH EULE IS BACK