Caves of Qud

Caves of Qud

Eule`s Spires of Heime: Exile Update
16 Comments
|_| Clyax 7 Oct @ 11:09pm 
Descriptions of these castes as seen on their selection screen, either written or as screenshots, would be helpful for us to decide to download this mod. Same with telling us what we can expect with the cybernetic you added.
Eule  [author] 5 Oct @ 6:44am 
theres a very rare mercenary encounter but they are also just rare
I've been struggling to find any of the higher tier zweihanders around- is there a particular type of enemy that often drops them?
Eule  [author] 29 Sep @ 2:53pm 
huh not really no
Vanilla Gorilla 29 Sep @ 1:07pm 
are they supposed to have 190 move speed? it says +10 at character creation but my merc has 190Ms for some reason(as it right when i start at joppa)
tsunderebird 16 Sep @ 5:25pm 
oh very cool, new eule mod. i'me xcited to check this out!!
Lancewholelot 14 Sep @ 8:24am 
Ah, the cybernetic is appearing for me now, and the backup one-handed blade.
Eule  [author] 14 Sep @ 7:42am 
no it being gigantic is part of the trade off. you get a cheaper giant hands with a debuff attached as an arcology cybernetic to start with and mercenary has a regular sword to use if you cant use the greatsword
Lancewholelot 14 Sep @ 6:40am 
Perhaps instead of the Gigantic mod, the Heiman Zweihander could instead be "huge". Say, double or triple weight the of a normal two-handed blade, with damage increased by +1 or +2. No need for extra arms or Giant Hands cybernetics.
Szymon XII 14 Sep @ 5:37am 
this is absolutely amazing
one of few mods adding new true kin castes and it's great :3
Lancewholelot 13 Sep @ 5:01am 
Giant Hands cybernetic would allow the zweihander to be used.
Eule  [author] 13 Sep @ 4:52am 
Oh! Right
I forgot to make a cybernetic to fix that oopsies
Lancewholelot 13 Sep @ 4:26am 
It seems the starting Mercenary cannot equip his Heimian Zweihander. Being gigantic, the great sword requires four hands!
Lancewholelot 13 Sep @ 4:03am 
There's certainly a Landsknecht theme to some. I dig it. BTW Eule, the Knecht's subtype should include the skill "Rifles" rather than "Rifle". Oddly though, it is correct for the branching skills to use the singular "Rifle_".
halosammy 12 Sep @ 8:32pm 
Are these supposed to be Venetians as True Kin?
Klomn 12 Sep @ 7:39am 
OH HELL YEAH EULE IS BACK