Caves of Qud

Caves of Qud

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Eule`s Spires of Heime: Exile Update
   
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Tags: Castes
File Size
Posted
Updated
404.151 KB
10 Sep @ 2:38pm
13 Sep @ 2:51pm
2 Change Notes ( view )

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Eule`s Spires of Heime: Exile Update

In 1 collection by Eule
Eule`s Mods
4 items
Description
CW: Descriptions of violence and gore

In-between the mighty Chrome City of Ibul and the jungles of Qud, lie the Lowlands. There, the Writhing Spires of Heime struggle against an infinite horde from the earthen bowels. Devolved into mansludge, the Nobility of the City-States relies on endless clonebrood sorted into castes



This mod adds:
  • 4 new castes hailing from the City-States. All but one are bound to a mask that denotes their caste. (alt sprites are available but you need to swap them manually)
  • 2 small weapon lines and an alternative low level rifle
  • A new-ish cybernetic
  • A rare encounter in the salt dunes
  • Wandering exiles
  • 2 hats
  • A lorebook

For the Mercenary caste you probably want to take the new cybernetic since without it you cant use your big sword.


Big special thanks to:

librarianmage and qud modding channel for their willingness to sit through it with me <3




I would setup a github, but i first need to figure out how, and so far I am mentally exhausted. Please report any issues you face.

You can also buy me a tea.[ko-fi.com]
10 Comments
Lancewholelot 4 hours ago 
Ah, the cybernetic is appearing for me now, and the backup one-handed blade.
Eule  [author] 4 hours ago 
no it being gigantic is part of the trade off. you get a cheaper giant hands with a debuff attached as an arcology cybernetic to start with and mercenary has a regular sword to use if you cant use the greatsword
Lancewholelot 6 hours ago 
Perhaps instead of the Gigantic mod, the Heiman Zweihander could instead be "huge". Say, double or triple weight the of a normal two-handed blade, with damage increased by +1 or +2. No need for extra arms or Giant Hands cybernetics.
Szymon XII 7 hours ago 
this is absolutely amazing
one of few mods adding new true kin castes and it's great :3
Lancewholelot 13 Sep @ 5:01am 
Giant Hands cybernetic would allow the zweihander to be used.
Eule  [author] 13 Sep @ 4:52am 
Oh! Right
I forgot to make a cybernetic to fix that oopsies
Lancewholelot 13 Sep @ 4:26am 
It seems the starting Mercenary cannot equip his Heimian Zweihander. Being gigantic, the great sword requires four hands!
Lancewholelot 13 Sep @ 4:03am 
There's certainly a Landsknecht theme to some. I dig it. BTW Eule, the Knecht's subtype should include the skill "Rifles" rather than "Rifle". Oddly though, it is correct for the branching skills to use the singular "Rifle_".
halosammy 12 Sep @ 8:32pm 
Are these supposed to be Venetians as True Kin?
Klomn 12 Sep @ 7:39am 
OH HELL YEAH EULE IS BACK