RimWorld

RimWorld

Biotech Expansion - Mammalia Xenotypes for [NL] Facial Animation
19 Comments
(´・ω・`) 6 Oct @ 10:40am 
Just wondering if you take requests, and if so you'd be interested in doing a patch for the Profaned? Really really love your work
Ayana 25 Sep @ 5:42am 
Awesome, thank you! I’d hoped it would be an easy port since it uses the same base parts.
залупный камень 18 Sep @ 10:42pm 
pls Biotech Expansion - Insectoid
Rotis4  [author] 17 Sep @ 10:18am 
Make sure your [NL] Facial Animation mod is up to date
Dogbi 16 Sep @ 8:11pm 
Getting a issue where some of the heads are getting put on baseliners for some reason.
Rotis4  [author] 14 Sep @ 7:03pm 
@Ayana Since I've already made the base head from this mod it did make sense to give them to mythic too. Here you go-

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3568484125

These are the last ones I'll be doing in the near future for now.
Ayana 14 Sep @ 6:13am 
Do you think you could do Mythic as well?
Kamisato Ayato 13 Sep @ 5:11pm 
great mod, would be cool if erins heads would work with NL too, i like some of his mods.
azll 13 Sep @ 7:55am 
omg! i stopped using mammalia a while ago cuz they couldnt have facial expression. youve done it now, i love youuu <3
Chicago Ted 11 Sep @ 9:49am 
Yeah, that was the reason. Disabling it did the trick and I'm debating if one even needs that mod anymore now with the new patches.
Rotis4  [author] 11 Sep @ 9:11am 
I've pushed a patch to provide compatibility with Facial Animaitons Xenotype Compatibility, even though it will eventually be obsolete I know many will still use it until there is more Xenotyptes compatible with the new system.
Rotis4  [author] 11 Sep @ 8:02am 
@Chicago Ted do you have Facial Animations Xenotype Compatibility installed? That would be the most likely reason.
Chicago Ted 11 Sep @ 2:00am 
The heads load double for me, i.e. the base head from mammalia is on top of the new one from this mod. Any idea what might be causing this?
Rotis4  [author] 10 Sep @ 8:51am 
@Ollie fixed
Arthur two sheds Jackson 10 Sep @ 8:28am 
cute
Ollie 10 Sep @ 6:52am 
The rodent head have multiple eye overlay error when facing west and east.
Rotis4  [author] 10 Sep @ 3:36am 
@ArcticBlazer I can't seem to recreate this bug myself, but I've pushed an update that removes some unnecessary probability lines in the xml code to try to address this.

If you are affected by this you can select the pawn with the NL animation tab and choose the correct headbone which is enabled in NL animations mod settings.
Quality Content 10 Sep @ 2:48am 
@ArticBlazer I've seen the same bug with genetic biotech, even on baseline pawns. it's a Facial Animation - WIP issue
ArticBlazer 10 Sep @ 1:57am 
some of the mammalia heads are on other pawn's heads even when they dont have that xenotype