Portal 2

Portal 2

Proteus Anguinus
14 Comments
AxoLabs  [author] 20 Sep @ 3:23am 
Thank you Mattchew!
Mattchew 20 Sep @ 12:39am 
Oooo thats very good. Smart plate usage and portal management.
AxoLabs  [author] 14 Sep @ 8:39am 
Thank you quatrus!
quatrus 14 Sep @ 8:26am 
Great puzzle - fun to solve. Thanks for creating
AxoLabs  [author] 14 Sep @ 4:59am 
E L Y T R O N thank you so much!! I'm not the biggest fan of jail bars either, I prefer them over a custom fizzler though. Thanks for correcting me on the species name, I updated the description
E L Y T R O N 13 Sep @ 9:41pm 
Loving your maps, you earned yourself a follow (not sure why I was not already)! Jailbars are not my favorite but they made sense here. All went smoothly. :steamhappy:

FYI, the biologist in me needs to let you know that binomial naming formatting by convention would be Proteus anguinus (full marks for italics, and the genus name is capitalized, but the species name should not be)
AxoLabs  [author] 11 Sep @ 12:31pm 
@Test Chamber Junkie I added an antline between the button and the dropper. Having the light sound only play once feel a bit weird I think, but I changed it to a much quieter one so it shouldn't be as annoying now. Thank you for playing!
Test Chamber Junkie 11 Sep @ 10:54am 
OH! Is it possible to add an Ant-line connection to the cube dropper?
Test Chamber Junkie 11 Sep @ 10:49am 
:p2blue: My Blind Playthrough :p2orange: Its a fun puzzle!
I do have some mild criticism, though:
Does the sound trigger for the lights really need to go off more than once?
Other than that, an enjoyable play experience. Thanks for sharing!:p2cube::p2chell:
AxoLabs  [author] 10 Sep @ 11:07pm 
@Rooke congrats!!
Rooke 10 Sep @ 3:16pm 
Got it. :steamthumbsup: Yay. :p2chell: Excellent puzzle.

Didn't think a fall that short would provide enough momentum for the cube to reach the platform, but I didn't take gravity and the extra height of the flinging panel into account. Tried it and it worked. :steamfacepalm:
AxoLabs  [author] 10 Sep @ 6:19am 
@bullfrog thank you and that's the intended solution!

@Rooke thank you! And don't worry, I'm sure you can solve it
bullfrog 10 Sep @ 1:41am 
Good map and it's been year or two since I played a puzzle with that 'bouncy trapped cube move' :steamthumbsup: video 1 - intended solution?
Rooke 9 Sep @ 4:13pm 
Well made map, pretty good BTS vistas and Hammer work. :steamthumbsup:

But, I've only solved the 1st several moves and the last move. The in-between parts elude me so far. Tried a bunch of different moves that didn't get me anywhere to connecting point A to point B. Probably overthinking it. :steamfacepalm:

I'll try again tomorrow.