Sid Meier's Civilization VII

Sid Meier's Civilization VII

Dourado's Portuguese Civilization
12 Comments
Dourado  [author] 17 Sep @ 4:20am 
@Aron Sinke Trade Outposts cannot be established in the Homelands
Aron Sinke 16 Sep @ 7:19am 
Is it me, or is it impossible to create trade outpost in the exploration age? Is it based on the town specialistations you made the first age?
arkantos21 11 Sep @ 4:40pm 
I hope you will be able to apply the translations to your mod as soon as possible.
Dourado  [author] 11 Sep @ 7:34am 
@arkantos localizations are not my priority right now but I'll definitely consider them in the long run
Dourado  [author] 11 Sep @ 7:33am 
@zerosugaricetea as Renouf mentioned, yes, Feitoria's influence already basically gives you the inluence you would get.
Dourado  [author] 11 Sep @ 7:32am 
@Renouf Achaemenid Xerxes is meant to be one of the unlocks yes! There's a typo making it not appear so I'll fix it in the next update.
Renouf 11 Sep @ 6:51am 
Oh, and the sight bonus / explorer angle would be fun for Ibn Battuta! If you need a proper link there you can say works like the Travels of Marco Polo and the Rihla were the igniting spark for Portuguese Age of Discovery, or that Portuguese navigators relied on Muslim maps and travel logs after 'slaying Adamastor!' There's no link with the Rihla specifically there but you can use Battuta as a surrogate Islamic explorer for like Al-Idrisi, or Al-Masudi's 'Meadows of Gold'
Renouf 11 Sep @ 6:36am 
@zerosugaricetea I think the idea is that you go Trade Outpost for the gold / trade route bonuses but then place Feitorias correctly to still get the +Influence you would've gotten from a Hub Town, so it's a best of both worlds situation
Renouf 11 Sep @ 6:35am 
Was angling for a Aksum -> Portugal Amina game and was surprised to see she unlocked them automatically for just being a good fit! Nice touch! Maybe we could see the same thing done with trade route Xerxes since he doesn't really have a nice fit in Explo? Can pretend I'm playing Joao from Civ 6 lol
zerosugaricetea 11 Sep @ 5:08am 
I recommend boosting hub towns also. Maybe trade outposts generate money and hub town grant resource slots? Would be better if there was a specialization named "trade hub".
Cameron Diaz 10 Sep @ 8:59pm 
looks really cool!
arkantos21 10 Sep @ 3:20pm 
Italian translation?