Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Dourado's Portuguese Civilization
   
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Type: Mod
File Size
Posted
Updated
14.646 MB
9 Sep @ 5:55am
13 Sep @ 12:46pm
4 Change Notes ( view )

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Dourado's Portuguese Civilization

Description
Adds Portugal as a playable civilization in the Exploration Age. Features Unique abilities, Units and Infrastructure. It also features an original illustration done by me!
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Currently, Portugal’s unlock condition is having 4 naval units (You can still unlock them from playing certain civs and leaders). All feedback is welcome regarding bugs, balance or design choices. If you find any bugs/ things not working as intended, please let me know and bear with me since this is my first mod :P.

Portugal is an economic and expansionist civilization. The early science and vision bonuses help you explore and settle on the Distant Lands. This allows them to have control over a ton of resources which can be slotted on the capital due to their unique ability.

Work in Progress:
-Favored Wonder
-Civilopedia entries
-A more flavourful ability for the Nau
-Until modders are provided with the art tools, the Feitoria will be Invisible on the map unfortunately.
-Narrative events
-Better icons
-General balance

Thank you to everyone at Civ VII Modding Helpline Discord Server for the help!
12 Comments
Dourado  [author] 17 Sep @ 4:20am 
@Aron Sinke Trade Outposts cannot be established in the Homelands
Aron Sinke 16 Sep @ 7:19am 
Is it me, or is it impossible to create trade outpost in the exploration age? Is it based on the town specialistations you made the first age?
arkantos21 11 Sep @ 4:40pm 
I hope you will be able to apply the translations to your mod as soon as possible.
Dourado  [author] 11 Sep @ 7:34am 
@arkantos localizations are not my priority right now but I'll definitely consider them in the long run
Dourado  [author] 11 Sep @ 7:33am 
@zerosugaricetea as Renouf mentioned, yes, Feitoria's influence already basically gives you the inluence you would get.
Dourado  [author] 11 Sep @ 7:32am 
@Renouf Achaemenid Xerxes is meant to be one of the unlocks yes! There's a typo making it not appear so I'll fix it in the next update.
Renouf 11 Sep @ 6:51am 
Oh, and the sight bonus / explorer angle would be fun for Ibn Battuta! If you need a proper link there you can say works like the Travels of Marco Polo and the Rihla were the igniting spark for Portuguese Age of Discovery, or that Portuguese navigators relied on Muslim maps and travel logs after 'slaying Adamastor!' There's no link with the Rihla specifically there but you can use Battuta as a surrogate Islamic explorer for like Al-Idrisi, or Al-Masudi's 'Meadows of Gold'
Renouf 11 Sep @ 6:36am 
@zerosugaricetea I think the idea is that you go Trade Outpost for the gold / trade route bonuses but then place Feitorias correctly to still get the +Influence you would've gotten from a Hub Town, so it's a best of both worlds situation
Renouf 11 Sep @ 6:35am 
Was angling for a Aksum -> Portugal Amina game and was surprised to see she unlocked them automatically for just being a good fit! Nice touch! Maybe we could see the same thing done with trade route Xerxes since he doesn't really have a nice fit in Explo? Can pretend I'm playing Joao from Civ 6 lol
zerosugaricetea 11 Sep @ 5:08am 
I recommend boosting hub towns also. Maybe trade outposts generate money and hub town grant resource slots? Would be better if there was a specialization named "trade hub".